CatStation/Content.Server/NPC/Systems/NPCCombatSystem.cs
Pieter-Jan Briers 5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00

47 lines
1.5 KiB
C#

using Content.Server.Interaction;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.NPC.Systems;
/// <summary>
/// Handles combat for NPCs.
/// </summary>
public sealed partial class NPCCombatSystem : EntitySystem
{
[Dependency] private IGameTiming _timing = default!;
[Dependency] private IMapManager _mapManager = default!;
[Dependency] private IRobustRandom _random = default!;
[Dependency] private GunSystem _gun = default!;
[Dependency] private InteractionSystem _interaction = default!;
[Dependency] private SharedAudioSystem _audio = default!;
[Dependency] private NPCSteeringSystem _steering = default!;
[Dependency] private SharedMapSystem _map = default!;
[Dependency] private SharedMeleeWeaponSystem _melee = default!;
[Dependency] private SharedTransformSystem _transform = default!;
/// <summary>
/// If disabled we'll move into range but not attack.
/// </summary>
public bool Enabled = true;
public override void Initialize()
{
base.Initialize();
InitializeMelee();
InitializeRanged();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateMelee(frameTime);
UpdateRanged(frameTime);
}
}