CatStation/Content.Server/Radiation/Systems/RadiationSystem.cs
Pieter-Jan Briers 5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00

75 lines
2.2 KiB
C#

using Content.Server.Radiation.Components;
using Content.Shared.Radiation.Components;
using Content.Shared.Radiation.Events;
using Content.Shared.Radiation.Systems;
using Content.Shared.Stacks;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.Radiation.Systems;
public sealed partial class RadiationSystem : SharedRadiationSystem
{
[Dependency] private IMapManager _mapManager = default!;
[Dependency] private IConfigurationManager _cfg = default!;
[Dependency] private SharedTransformSystem _transform = default!;
[Dependency] private SharedStackSystem _stack = default!;
[Dependency] private SharedMapSystem _maps = default!;
[Dependency] private EntityQuery<RadiationBlockingContainerComponent> _blockerQuery = default!;
[Dependency] private EntityQuery<RadiationGridResistanceComponent> _resistanceQuery = default!;
[Dependency] private EntityQuery<MapGridComponent> _gridQuery = default!;
private float _accumulator;
private List<SourceData> _sources = new();
public override void Initialize()
{
base.Initialize();
SubscribeCvars();
InitRadBlocking();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_accumulator += frameTime;
if (_accumulator < GridcastUpdateRate)
return;
UpdateGridcast();
UpdateResistanceDebugOverlay();
_accumulator = 0f;
}
public void IrradiateEntity(EntityUid uid, float radsPerSecond, float time, EntityUid? origin = null)
{
var msg = new OnIrradiatedEvent(time, radsPerSecond, origin);
RaiseLocalEvent(uid, msg);
}
public void SetSourceEnabled(Entity<RadiationSourceComponent?> entity, bool val)
{
if (!Resolve(entity, ref entity.Comp, false))
return;
entity.Comp.Enabled = val;
}
/// <summary>
/// Marks entity to receive/ignore radiation rays.
/// </summary>
public void SetCanReceive(EntityUid uid, bool canReceive)
{
if (canReceive)
{
EnsureComp<RadiationReceiverComponent>(uid);
}
else
{
RemComp<RadiationReceiverComponent>(uid);
}
}
}