CatStation/Content.Shared/Movement/Systems/AutoOrientSystem.cs
Pieter-Jan Briers 5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00

51 lines
1.4 KiB
C#

using Content.Shared.CCVar;
using Content.Shared.Movement.Components;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
namespace Content.Shared.Movement.Systems;
public sealed partial class AutoOrientSystem : EntitySystem
{
[Dependency] private IConfigurationManager _cfgManager = default!;
[Dependency] private IGameTiming _timing = default!;
[Dependency] private SharedMoverController _mover = default!;
private TimeSpan _delay = TimeSpan.Zero;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AutoOrientComponent, EntParentChangedMessage>(OnEntParentChanged);
Subs.CVar(_cfgManager, CCVars.AutoOrientDelay, OnAutoOrient, true);
}
private void OnAutoOrient(double obj)
{
_delay = TimeSpan.FromSeconds(obj);
}
private void OnEntParentChanged(Entity<AutoOrientComponent> ent, ref EntParentChangedMessage args)
{
ent.Comp.NextChange = _timing.CurTime + _delay;
Dirty(ent);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<AutoOrientComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.NextChange <= _timing.CurTime)
{
comp.NextChange = null;
Dirty(uid, comp);
_mover.ResetCamera(uid);
}
}
}
}