* Double bullet speeds The only reason we had it at 20m/s was tunneling reasons. The quick maths is (BodyA size + BodyB size) / frametime. Currently the game is doing substepping AFAIK so we can use 0.016 as the frametime therefore with a 0.40 width body we can get up to 40.625 (assuming the target is no narrower than 0.25 which given my thindows change last year should be a decently safe assumption). * Fix * Fix impact visuals, as they overshoot otherwise * Revert changes --------- Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> |
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|---|---|---|
| .github | ||
| .run | ||
| .vscode | ||
| BuildChecker | ||
| BuildFiles/Mac/Space Station 14.app/Contents | ||
| Content.Benchmarks | ||
| Content.Client | ||
| Content.Docfx | ||
| Content.IntegrationTests | ||
| Content.MapRenderer | ||
| Content.Packaging | ||
| Content.PatreonParser | ||
| Content.Replay | ||
| Content.Server | ||
| Content.Server.Database | ||
| Content.Shared | ||
| Content.Shared.Database | ||
| Content.Tests | ||
| Content.Tools | ||
| Content.YAMLLinter | ||
| Pow3r | ||
| Resources | ||
| RobustToolbox@dbde8023ed | ||
| Tools | ||
| .editorconfig | ||
| .envrc | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| bors.toml | ||
| CODE_OF_CONDUCT.md | ||
| Directory.Packages.props | ||
| flake.lock | ||
| flake.nix | ||
| global.json | ||
| LICENSE.TXT | ||
| nuget.config | ||
| omnisharp.json | ||
| README.md | ||
| RUN_THIS.py | ||
| runclient-Tools.bat | ||
| runclient-Tools.sh | ||
| runclient.bat | ||
| runclient.sh | ||
| runserver-Tools.bat | ||
| runserver-Tools.sh | ||
| runserver.bat | ||
| runserver.sh | ||
| SECURITY.md | ||
| shell.nix | ||
| SpaceStation14.sln | ||
| SpaceStation14.sln.DotSettings | ||
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Documentation/Wiki
Our docs site has documentation on SS14's content, engine, game design, and more.
Additionally, see these resources for license and attribution information:
We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language, consider creating a fork or contributing to a fork.
AI-generated contributions disclaimer
This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:
- Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
- AI-created artwork, sound files, or other assets.
- Auto-generated documentation, issue reports or pull request descriptions.
Exceptions to this are simple tools like Rider's single-line completion feature.
Building
- Clone this repo:
git clone https://github.com/space-wizards/space-station-14.git
- Go to the project folder and run
RUN_THIS.pyto initialize the submodules and load the engine:
cd space-station-14
python RUN_THIS.py
- Compile the solution:
Build the server using dotnet build.
More detailed instructions on building the project.
License
All code for the content repository is licensed under the MIT license.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.
Note
Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.