CatStation/Content.Server/GameTicking/Rules
brainfood1183 5af97da997
diagonal window glass and pirate shuttle improvements (#21174)
* shuttle and priate improvements

* fix

* fix damn ubuntu

* darkened syndi airlocks

* fix

* fix ruranium

* added prison cell to pirate ship
2023-11-05 19:38:02 -07:00
..
Components Nukeops hud (#21260) 2023-11-05 19:36:08 -07:00
DeathMatchRuleSystem.cs Add new entity spawn test & fix misc bugs (#19953) 2023-10-16 16:54:10 +11:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
GameRuleSystem.cs Replace all T : Component constraints with T : IComponent (#21073) 2023-10-17 19:42:47 -07:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-21 07:33:18 -07:00
InactivityTimeRestartRuleSystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
KillCalloutRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
PiratesRuleSystem.cs diagonal window glass and pirate shuttle improvements (#21174) 2023-11-05 19:38:02 -07:00
RespawnRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
RevolutionaryRuleSystem.cs Getting turned to a rev makes the rev antag sound (#21316) 2023-10-31 23:11:09 -04:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Remove extraneous debug log from PickRule (#18619) 2023-08-03 13:58:08 -04:00
TraitorRuleSystem.cs Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
ZombieRuleSystem.cs Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00