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# Conflicts: # .github/CODEOWNERS # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Maps/core.yml # Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml # Resources/Prototypes/Roles/Jobs/Civilian/assistant.yml # Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml # Resources/Prototypes/Roles/Jobs/Civilian/musician.yml # Resources/Prototypes/Roles/Jobs/Command/centcom_official.yml # Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png # Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png # Resources/Textures/Clothing/Hands/Gloves/captain.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json # Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/equipped-NECK.png # Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/icon.png # Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-left.png # Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-right.png # Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/meta.json # Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png # Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png # Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json # Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png # Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png # Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png # Resources/Textures/Decals/bricktile.rsi/dark_box.png # Resources/Textures/Decals/bricktile.rsi/dark_corner_ne.png # Resources/Textures/Decals/bricktile.rsi/dark_corner_nw.png # Resources/Textures/Decals/bricktile.rsi/dark_corner_se.png # Resources/Textures/Decals/bricktile.rsi/dark_corner_sw.png # Resources/Textures/Decals/bricktile.rsi/dark_end_e.png # Resources/Textures/Decals/bricktile.rsi/dark_end_n.png # Resources/Textures/Decals/bricktile.rsi/dark_end_s.png # Resources/Textures/Decals/bricktile.rsi/dark_end_w.png # Resources/Textures/Decals/bricktile.rsi/dark_inner_ne.png # Resources/Textures/Decals/bricktile.rsi/dark_inner_nw.png # Resources/Textures/Decals/bricktile.rsi/dark_inner_se.png # Resources/Textures/Decals/bricktile.rsi/dark_inner_sw.png # Resources/Textures/Decals/bricktile.rsi/dark_line_e.png # Resources/Textures/Decals/bricktile.rsi/dark_line_n.png # Resources/Textures/Decals/bricktile.rsi/dark_line_s.png # Resources/Textures/Decals/bricktile.rsi/dark_line_w.png # Resources/Textures/Decals/bricktile.rsi/meta.json # Resources/Textures/Decals/bricktile.rsi/steel_box.png # Resources/Textures/Decals/bricktile.rsi/steel_corner_ne.png # Resources/Textures/Decals/bricktile.rsi/steel_corner_nw.png # Resources/Textures/Decals/bricktile.rsi/steel_corner_se.png # Resources/Textures/Decals/bricktile.rsi/steel_corner_sw.png # Resources/Textures/Decals/bricktile.rsi/steel_end_e.png # Resources/Textures/Decals/bricktile.rsi/steel_end_n.png # Resources/Textures/Decals/bricktile.rsi/steel_end_s.png # Resources/Textures/Decals/bricktile.rsi/steel_end_w.png # Resources/Textures/Decals/bricktile.rsi/steel_inner_ne.png # Resources/Textures/Decals/bricktile.rsi/steel_inner_nw.png # Resources/Textures/Decals/bricktile.rsi/steel_inner_se.png # Resources/Textures/Decals/bricktile.rsi/steel_inner_sw.png # Resources/Textures/Decals/bricktile.rsi/steel_line_e.png # Resources/Textures/Decals/bricktile.rsi/steel_line_n.png # Resources/Textures/Decals/bricktile.rsi/steel_line_w.png # Resources/Textures/Decals/bricktile.rsi/white_box.png # Resources/Textures/Decals/bricktile.rsi/white_corner_ne.png # Resources/Textures/Decals/bricktile.rsi/white_corner_nw.png # Resources/Textures/Decals/bricktile.rsi/white_corner_se.png # Resources/Textures/Decals/bricktile.rsi/white_corner_sw.png # Resources/Textures/Decals/bricktile.rsi/white_end_e.png # Resources/Textures/Decals/bricktile.rsi/white_end_n.png # Resources/Textures/Decals/bricktile.rsi/white_end_s.png # Resources/Textures/Decals/bricktile.rsi/white_end_w.png # Resources/Textures/Decals/bricktile.rsi/white_inner_ne.png # Resources/Textures/Decals/bricktile.rsi/white_inner_nw.png # Resources/Textures/Decals/bricktile.rsi/white_inner_se.png # Resources/Textures/Decals/bricktile.rsi/white_inner_sw.png # Resources/Textures/Decals/bricktile.rsi/white_line_e.png # Resources/Textures/Decals/bricktile.rsi/white_line_n.png # Resources/Textures/Decals/bricktile.rsi/white_line_s.png # Resources/Textures/Decals/bricktile.rsi/white_line_w.png # Resources/Textures/Decals/minitile.rsi/dark_box.png # Resources/Textures/Decals/minitile.rsi/dark_corner_ne.png # Resources/Textures/Decals/minitile.rsi/dark_corner_nw.png # Resources/Textures/Decals/minitile.rsi/dark_corner_se.png # Resources/Textures/Decals/minitile.rsi/dark_corner_sw.png # Resources/Textures/Decals/minitile.rsi/dark_end_e.png # Resources/Textures/Decals/minitile.rsi/dark_end_n.png # Resources/Textures/Decals/minitile.rsi/dark_end_s.png # Resources/Textures/Decals/minitile.rsi/dark_end_w.png # Resources/Textures/Decals/minitile.rsi/dark_inner_ne.png # Resources/Textures/Decals/minitile.rsi/dark_inner_nw.png # Resources/Textures/Decals/minitile.rsi/dark_inner_se.png # Resources/Textures/Decals/minitile.rsi/dark_inner_sw.png # Resources/Textures/Decals/minitile.rsi/dark_line_e.png # Resources/Textures/Decals/minitile.rsi/dark_line_n.png # Resources/Textures/Decals/minitile.rsi/dark_line_s.png # Resources/Textures/Decals/minitile.rsi/dark_line_w.png # Resources/Textures/Decals/minitile.rsi/meta.json # Resources/Textures/Decals/minitile.rsi/steel_corner_ne.png # Resources/Textures/Decals/minitile.rsi/steel_corner_nw.png # Resources/Textures/Decals/minitile.rsi/steel_corner_se.png # Resources/Textures/Decals/minitile.rsi/steel_corner_sw.png # Resources/Textures/Decals/minitile.rsi/steel_end_e.png # Resources/Textures/Decals/minitile.rsi/steel_end_n.png # Resources/Textures/Decals/minitile.rsi/steel_end_s.png # Resources/Textures/Decals/minitile.rsi/steel_end_w.png # Resources/Textures/Decals/minitile.rsi/steel_inner_ne.png # Resources/Textures/Decals/minitile.rsi/steel_inner_nw.png # Resources/Textures/Decals/minitile.rsi/steel_inner_se.png # Resources/Textures/Decals/minitile.rsi/steel_inner_sw.png # Resources/Textures/Decals/minitile.rsi/steel_line_e.png # Resources/Textures/Decals/minitile.rsi/steel_line_n.png # Resources/Textures/Decals/minitile.rsi/steel_line_s.png # Resources/Textures/Decals/minitile.rsi/steel_line_w.png # Resources/Textures/Decals/minitile.rsi/white_box.png # Resources/Textures/Decals/minitile.rsi/white_corner_ne.png # Resources/Textures/Decals/minitile.rsi/white_corner_nw.png # Resources/Textures/Decals/minitile.rsi/white_corner_se.png # Resources/Textures/Decals/minitile.rsi/white_corner_sw.png # Resources/Textures/Decals/minitile.rsi/white_end_e.png # Resources/Textures/Decals/minitile.rsi/white_end_n.png # Resources/Textures/Decals/minitile.rsi/white_end_s.png # Resources/Textures/Decals/minitile.rsi/white_end_w.png # Resources/Textures/Decals/minitile.rsi/white_inner_ne.png # Resources/Textures/Decals/minitile.rsi/white_inner_nw.png # Resources/Textures/Decals/minitile.rsi/white_inner_se.png # Resources/Textures/Decals/minitile.rsi/white_inner_sw.png # Resources/Textures/Decals/minitile.rsi/white_line_w.png # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/bar.png # Resources/Textures/Tiles/clown.png # Resources/Textures/Tiles/dark.png # Resources/Textures/Tiles/dark_diagonal.png # Resources/Textures/Tiles/dark_diagonal_mini.png # Resources/Textures/Tiles/dark_herringbone.png # Resources/Textures/Tiles/dark_mini.png # Resources/Textures/Tiles/dark_mono.png # Resources/Textures/Tiles/dark_offset.png # Resources/Textures/Tiles/dark_pavement.png # Resources/Textures/Tiles/dark_pavement_vertical.png # Resources/Textures/Tiles/hydro.png # Resources/Textures/Tiles/kitchen.png # Resources/Textures/Tiles/laundry.png # Resources/Textures/Tiles/steel.png # Resources/Textures/Tiles/steel_diagonal.png # Resources/Textures/Tiles/steel_diagonal_mini.png # Resources/Textures/Tiles/steel_herringbone.png # Resources/Textures/Tiles/steel_mini.png # Resources/Textures/Tiles/steel_mono.png # Resources/Textures/Tiles/steel_offset.png # Resources/Textures/Tiles/steel_pavement.png # Resources/Textures/Tiles/steel_pavement_vertical.png # Resources/Textures/Tiles/white.png # Resources/Textures/Tiles/white_diagonal.png # Resources/Textures/Tiles/white_diagonal_mini.png # Resources/Textures/Tiles/white_herringbone.png # Resources/Textures/Tiles/white_mini.png # Resources/Textures/Tiles/white_mono.png # Resources/Textures/Tiles/white_offset.png # Resources/Textures/Tiles/white_pavement.png # Resources/Textures/Tiles/white_pavement_vertical.png |
||
|---|---|---|
| .. | ||
| Access | ||
| ActionBlocker | ||
| Actions | ||
| Administration | ||
| AirlockPainter | ||
| Alert | ||
| AlertLevel | ||
| Ame | ||
| Anomaly | ||
| APC | ||
| Arcade | ||
| Atmos | ||
| Audio | ||
| BarSign | ||
| Beam | ||
| Bed | ||
| Blocking | ||
| Body | ||
| Botany | ||
| Bql | ||
| Buckle | ||
| Cabinet | ||
| Camera | ||
| CardboardBox | ||
| Cargo | ||
| CartridgeLoader | ||
| CCVar | ||
| CharacterInfo | ||
| Charges | ||
| Chat | ||
| Chemistry | ||
| Climbing | ||
| Cloning | ||
| Clothing | ||
| Cluwne | ||
| CombatMode | ||
| Communications | ||
| Computer | ||
| Configurable | ||
| Construction | ||
| Containers | ||
| Conveyor | ||
| Cooldown | ||
| Coordinates | ||
| Corvax | ||
| Crayon | ||
| CrewManifest | ||
| Cuffs | ||
| Damage | ||
| Dataset | ||
| Decals | ||
| Destructible | ||
| DeviceLinking | ||
| DeviceNetwork | ||
| Devour | ||
| Dice | ||
| Directions | ||
| Disposal | ||
| DoAfter | ||
| Doors | ||
| DragDrop | ||
| Dragon | ||
| DrawDepth | ||
| Drone | ||
| Drugs | ||
| Drunk | ||
| Effects | ||
| Electrocution | ||
| Emag | ||
| Emoting | ||
| Emp | ||
| Ensnaring | ||
| EntityList | ||
| Entry | ||
| Eui | ||
| Examine | ||
| Exchanger | ||
| Explosion | ||
| Extinguisher | ||
| Eye/Blinding | ||
| Fax | ||
| FixedPoint | ||
| Flash | ||
| Fluids | ||
| Foldable | ||
| Follower | ||
| Forensics | ||
| Friction | ||
| GameTicking | ||
| GameWindow | ||
| Gateway | ||
| Gatherable | ||
| Ghost | ||
| GhostKick | ||
| Glue | ||
| Gravity | ||
| Guardian | ||
| Hands | ||
| HotPotato | ||
| HUD | ||
| Humanoid | ||
| IconSmoothing | ||
| IdentityManagement | ||
| Implants | ||
| Info | ||
| Input | ||
| Instruments | ||
| Interaction | ||
| Internals | ||
| Inventory | ||
| IoC | ||
| Item | ||
| Jittering | ||
| Kitchen | ||
| Labels | ||
| Lathe | ||
| Light | ||
| Lightning | ||
| Localizations | ||
| Lock | ||
| Lube | ||
| MachineLinking | ||
| Magic | ||
| MagicMirror | ||
| Maps | ||
| MassMedia | ||
| Materials | ||
| Maths | ||
| Mech | ||
| Medical | ||
| MedicalScanner | ||
| Mining | ||
| Mobs | ||
| Module | ||
| Morgue | ||
| Mousetrap | ||
| Movement | ||
| NameIdentifier | ||
| NodeContainer | ||
| NPC | ||
| Nuke | ||
| Nutrition | ||
| Objectives | ||
| Overlays | ||
| PAI | ||
| Paper | ||
| Parallax | ||
| Payload | ||
| PDA | ||
| Physics | ||
| Pinpointer | ||
| Placeable | ||
| Players | ||
| PneumaticCannon | ||
| Pointing | ||
| Polymorph | ||
| Popups | ||
| Power | ||
| PowerCell | ||
| Prayer | ||
| Preferences | ||
| Procedural | ||
| Projectiles | ||
| Prototypes | ||
| Pulling | ||
| Puppet | ||
| Radiation | ||
| Radio | ||
| Random | ||
| RCD | ||
| Rejuvenate | ||
| Repairable | ||
| Research | ||
| Resist | ||
| Respawn | ||
| Revenant | ||
| Roles | ||
| Rotatable | ||
| Rotation | ||
| Rounding | ||
| Salvage | ||
| Sandbox | ||
| Security | ||
| Shuttles | ||
| Silicons/Bots | ||
| Singularity | ||
| Slippery | ||
| SMES | ||
| Smoking | ||
| Solar | ||
| Sound | ||
| Spawners | ||
| Spawning | ||
| Speech | ||
| Spider | ||
| Spillable | ||
| Spreader | ||
| Sprite | ||
| Stacks | ||
| Standing | ||
| Station | ||
| StationRecords | ||
| StatusEffect | ||
| StatusIcon | ||
| Stealth | ||
| StepTrigger | ||
| Sticky | ||
| Storage | ||
| Store | ||
| Strip | ||
| Stunnable | ||
| SubFloor | ||
| SurveillanceCamera | ||
| Swab | ||
| Tabletop | ||
| Tag | ||
| Targeting | ||
| Teleportation | ||
| Temperature | ||
| TextScreen | ||
| Throwing | ||
| Tiles | ||
| Timing | ||
| Toggleable | ||
| Toilet | ||
| Tools | ||
| Traits | ||
| Trigger | ||
| Udder | ||
| UserInterface | ||
| Vapor | ||
| Vehicle | ||
| VendingMachines | ||
| Verbs | ||
| VoiceMask | ||
| Voting | ||
| Wall | ||
| Weapons | ||
| Weather | ||
| Whitelist | ||
| Wieldable | ||
| Wires | ||
| Xenoarchaeology | ||
| Zombies | ||
| Content.Shared.csproj | ||
| Content.Shared.csproj.DotSettings | ||
| GlobalUsings.cs | ||
| SharedArrayExtension.cs | ||