CatStation/Content.Server/Mech/Systems/MechSystem.cs
NopeOfAllNopes 5280f0cebe
Mech Control Panel now closes on Pilot Eject. (#45036)
* Fix for mech control panel not closing on pilot exit.

* Added line spaces back to maintain formatting.

* Check for TryEject to see if we should actually close the UI.

* Added second _ui.CloseUI() to OnMechExit event, will properly close UI for pilot if they are forcefully ejected from the cockpit.
2026-08-10 04:03:10 +00:00

432 lines
14 KiB
C#

using System.Linq;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Systems;
using Content.Server.Mech.Components;
using Content.Shared.Atmos;
using Content.Shared.Damage.Systems;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Mech;
using Content.Shared.Mech.Components;
using Content.Shared.Mech.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.Power.Components;
using Content.Shared.Power.EntitySystems;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Content.Shared.Tools.Systems;
using Content.Shared.Vehicle.Components;
using Content.Shared.Verbs;
using Content.Shared.Wires;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Mech.Systems;
/// <inheritdoc/>
public sealed partial class MechSystem : SharedMechSystem
{
[Dependency] private AtmosphereSystem _atmosphere = default!;
[Dependency] private SharedBatterySystem _battery = default!;
[Dependency] private ContainerSystem _container = default!;
[Dependency] private DamageableSystem _damageable = default!;
[Dependency] private SharedDoAfterSystem _doAfter = default!;
[Dependency] private SharedPopupSystem _popup = default!;
[Dependency] private UserInterfaceSystem _ui = default!;
[Dependency] private SharedToolSystem _toolSystem = default!;
private static readonly ProtoId<ToolQualityPrototype> PryingQuality = "Prying";
[SubscribeLocalEvent]
private void OnMechCanMoveEvent(Entity<MechComponent> ent, ref VehicleCanRunEvent args)
{
if (ent.Comp.Broken || ent.Comp.Integrity <= 0 || ent.Comp.Energy <= 0)
args.CanRun = false;
}
[SubscribeLocalEvent]
private void OnInteractUsing(EntityUid uid, MechComponent component, InteractUsingEvent args)
{
if (TryComp<WiresPanelComponent>(uid, out var panel) && !panel.Open)
return;
if (component.BatterySlot.ContainedEntity == null && TryComp<BatteryComponent>(args.Used, out var battery))
{
InsertBattery(uid, args.Used, component, battery);
return;
}
if (_toolSystem.HasQuality(args.Used, PryingQuality) && component.BatterySlot.ContainedEntity != null)
{
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.BatteryRemovalDelay,
new RemoveBatteryEvent(), uid, target: uid, used: args.Used)
{
BreakOnMove = true
};
_doAfter.TryStartDoAfter(doAfterEventArgs);
}
}
[SubscribeLocalEvent]
private void OnInsertBattery(EntityUid uid, MechComponent component, EntInsertedIntoContainerMessage args)
{
if (args.Container != component.BatterySlot || !TryComp<BatteryComponent>(args.Entity, out var battery))
return;
component.Energy = _battery.GetCharge((args.Entity, battery));
component.MaxEnergy = battery.MaxCharge;
Dirty(uid, component);
Vehicle.RefreshCanRun(uid);
}
[SubscribeLocalEvent]
private void OnRemoveBattery(EntityUid uid, MechComponent component, RemoveBatteryEvent args)
{
if (args.Cancelled || args.Handled)
return;
RemoveBattery(uid, component);
args.Handled = true;
}
[SubscribeLocalEvent]
private void OnMapInit(EntityUid uid, MechComponent component, MapInitEvent args)
{
var xform = Transform(uid);
// TODO: this should use containerfill?
foreach (var equipment in component.StartingEquipment)
{
var ent = Spawn(equipment, xform.Coordinates);
InsertEquipment(uid, ent, component);
}
// TODO: this should just be damage and battery
component.Integrity = component.MaxIntegrity;
component.Energy = component.MaxEnergy;
Vehicle.RefreshCanRun(uid);
Dirty(uid, component);
}
[SubscribeLocalEvent]
private void OnRemoveEquipmentMessage(EntityUid uid, MechComponent component, MechEquipmentRemoveMessage args)
{
var equip = GetEntity(args.Equipment);
if (!Exists(equip) || Deleted(equip))
return;
if (!component.EquipmentContainer.ContainedEntities.Contains(equip))
return;
RemoveEquipment(uid, equip, component);
}
[SubscribeLocalEvent]
private void OnOpenUi(EntityUid uid, MechComponent component, MechOpenUiEvent args)
{
args.Handled = true;
ToggleMechUi(uid, component);
}
[SubscribeLocalEvent]
private void OnToolUseAttempt(Entity<VehicleOperatorComponent> ent, ref ToolUserAttemptUseEvent args)
{
if (ent.Comp.Vehicle is { } vehicle && args.Target == vehicle)
args.Cancelled = true;
}
[SubscribeLocalEvent]
private void OnAlternativeVerb(EntityUid uid, MechComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || component.Broken)
return;
if (CanInsert(uid, args.User, component))
{
var enterVerb = new AlternativeVerb
{
Text = Loc.GetString("mech-verb-enter"),
Act = () =>
{
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.EntryDelay, new MechEntryEvent(), uid, target: uid)
{
BreakOnMove = true,
};
_doAfter.TryStartDoAfter(doAfterEventArgs);
}
};
var openUiVerb = new AlternativeVerb //can't hijack someone else's mech
{
Act = () => ToggleMechUi(uid, component, args.User),
Text = Loc.GetString("mech-ui-open-verb")
};
args.Verbs.Add(enterVerb);
args.Verbs.Add(openUiVerb);
}
else if (Vehicle.HasOperator(uid))
{
var operatorUid = Vehicle.GetOperatorOrNull(uid);
var ejectVerb = new AlternativeVerb
{
Text = Loc.GetString("mech-verb-exit"),
Priority = 1, // Promote to top to make ejecting the ALT-click action
Act = () =>
{
if (args.User == uid || args.User == operatorUid)
{
if(TryEject(uid, component))
_ui.CloseUi(uid, MechUiKey.Key);
return;
}
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.ExitDelay, new MechExitEvent(), uid, target: uid)
{
BreakOnMove = true,
};
_popup.PopupEntity(Loc.GetString("mech-eject-pilot-alert", ("item", uid), ("user", Identity.Entity(args.User, EntityManager))), uid, PopupType.Large);
_doAfter.TryStartDoAfter(doAfterEventArgs);
}
};
args.Verbs.Add(ejectVerb);
}
}
[SubscribeLocalEvent]
private void OnMechEntry(EntityUid uid, MechComponent component, MechEntryEvent args)
{
if (args.Cancelled || args.Handled)
return;
if (!Vehicle.CanOperate(uid, args.User))
{
_popup.PopupEntity(Loc.GetString("mech-no-enter", ("item", uid)), Identity.Entity(args.User, EntityManager));
return;
}
TryInsert(uid, args.User, component);
args.Handled = true;
}
[SubscribeLocalEvent]
private void OnMechExit(EntityUid uid, MechComponent component, MechExitEvent args)
{
if (args.Cancelled || args.Handled)
return;
if (!TryEject(uid, component))
return;
_ui.CloseUi(uid, MechUiKey.Key);
args.Handled = true;
}
[SubscribeLocalEvent]
private void OnDamageChanged(EntityUid uid, MechComponent component, DamageChangedEvent args)
{
var integrity = component.MaxIntegrity - _damageable.GetTotalDamage((uid, args.Damageable));
SetIntegrity(uid, integrity, component);
}
private void ToggleMechUi(EntityUid uid, MechComponent? component = null, EntityUid? user = null)
{
if (!Resolve(uid, ref component))
return;
user ??= Vehicle.GetOperatorOrNull(uid);
if (user == null)
return;
if (!TryComp<ActorComponent>(user, out var actor))
return;
_ui.TryToggleUi(uid, MechUiKey.Key, actor.PlayerSession);
UpdateUserInterface(uid, component);
}
[SubscribeLocalEvent]
private void RelayGrabberUiMessage(EntityUid uid, MechComponent component, ref MechGrabberEjectMessage args)
{
ReceiveEquipmentUiMesssages(component, args);
}
[SubscribeLocalEvent]
private void RelaySoundboardUiMessage(EntityUid uid, MechComponent component, ref MechSoundboardPlayMessage args)
{
ReceiveEquipmentUiMesssages(component, args);
}
private void ReceiveEquipmentUiMesssages<T>(MechComponent component, T args) where T : MechEquipmentUiMessage
{
var ev = new MechEquipmentUiMessageRelayEvent(args);
var allEquipment = new List<EntityUid>(component.EquipmentContainer.ContainedEntities);
var argEquip = GetEntity(args.Equipment);
foreach (var equipment in allEquipment)
{
if (argEquip == equipment)
RaiseLocalEvent(equipment, ev);
}
}
public override void UpdateUserInterface(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
base.UpdateUserInterface(uid, component);
var ev = new MechEquipmentUiStateReadyEvent();
foreach (var ent in component.EquipmentContainer.ContainedEntities)
{
RaiseLocalEvent(ent, ev);
}
var state = new MechBoundUiState
{
EquipmentStates = ev.States
};
_ui.SetUiState(uid, MechUiKey.Key, state);
}
public override void BreakMech(EntityUid uid, MechComponent? component = null)
{
base.BreakMech(uid, component);
_ui.CloseUi(uid, MechUiKey.Key);
Vehicle.RefreshCanRun(uid);
}
public override bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!base.TryChangeEnergy(uid, delta, component))
return false;
var battery = component.BatterySlot.ContainedEntity;
if (battery == null)
return false;
if (!TryComp<BatteryComponent>(battery, out var batteryComp))
return false;
_battery.SetCharge((battery.Value, batteryComp), _battery.GetCharge((battery.Value, batteryComp)) + delta.Float());
// TODO: Power cells are predicted now, so no need to duplicate the charge level
var charge = _battery.GetCharge((battery.Value, batteryComp));
if (charge != component.Energy) //if there's a discrepency, we have to resync them
{
Log.Debug($"Battery charge was not equal to mech charge. Battery {charge}. Mech {component.Energy}");
component.Energy = charge;
Dirty(uid, component);
}
Vehicle.RefreshCanRun(uid);
return true;
}
public void InsertBattery(EntityUid uid, EntityUid toInsert, MechComponent? component = null, BatteryComponent? battery = null)
{
if (!Resolve(uid, ref component, false))
return;
if (!Resolve(toInsert, ref battery, false))
return;
_container.Insert(toInsert, component.BatterySlot);
component.Energy = _battery.GetCharge((toInsert, battery));
component.MaxEnergy = battery.MaxCharge;
Vehicle.RefreshCanRun(uid);
Dirty(uid, component);
UpdateUserInterface(uid, component);
}
public void RemoveBattery(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
_container.EmptyContainer(component.BatterySlot);
component.Energy = 0;
component.MaxEnergy = 0;
Vehicle.RefreshCanRun(uid);
Dirty(uid, component);
UpdateUserInterface(uid, component);
}
#region Atmos Handling
[SubscribeLocalEvent]
private void OnInhale(Entity<VehicleOperatorComponent> ent, ref InhaleLocationEvent args)
{
if (ent.Comp.Vehicle is not { } vehicle ||
!TryComp<MechComponent>(vehicle, out var mech) ||
!TryComp<MechAirComponent>(vehicle, out var mechAir))
{
return;
}
if (mech.Airtight)
args.Gas = mechAir.Air;
}
[SubscribeLocalEvent]
private void OnExhale(Entity<VehicleOperatorComponent> ent, ref ExhaleLocationEvent args)
{
if (ent.Comp.Vehicle is not { } vehicle ||
!TryComp<MechComponent>(vehicle, out var mech) ||
!TryComp<MechAirComponent>(vehicle, out var mechAir))
{
return;
}
if (mech.Airtight)
args.Gas = mechAir.Air;
}
[SubscribeLocalEvent]
private void OnExpose(Entity<VehicleOperatorComponent> ent, ref AtmosExposedGetAirEvent args)
{
if (args.Handled || ent.Comp.Vehicle is not { } vehicle)
return;
if (!TryComp(vehicle, out MechComponent? mech))
return;
if (mech.Airtight && TryComp(vehicle, out MechAirComponent? air))
{
args.Handled = true;
args.Gas = air.Air;
return;
}
args.Gas = _atmosphere.GetContainingMixture(vehicle, excite: args.Excite);
args.Handled = true;
}
[SubscribeLocalEvent]
private void OnGetFilterAir(EntityUid uid, MechAirComponent comp, ref GetFilterAirEvent args)
{
if (args.Air != null)
return;
// only airtight mechs get internal air
if (!TryComp<MechComponent>(uid, out var mech) || !mech.Airtight)
return;
args.Air = comp.Air;
}
#endregion
}