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I've removed it in the OpenGL branch due to being kinda a bad idea. Overlay as an abstract is a much better one. |
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| .. | ||
| Actor | ||
| Clothing | ||
| Construction | ||
| HUD/Inventory | ||
| IconSmoothing | ||
| Items | ||
| Mobs | ||
| Power | ||
| Storage | ||
| Weapons/Ranged | ||
| DamageableComponent.cs | ||