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* predict TradeStationComponent * hijack beacon first pass * add Objective uplink category * add HijackTradeStationCondition, objective, and uplink entry * add sprite and cleanups * fix + make cooldown sane * use TimeSpans and update logic accordingly + private state-related fields * remove temporary reward * tiny loc changes * buncha changes * Change success message, beacon physics properties, formatting --------- Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> |
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| .. | ||
| CarpRiftsConditionSystem.cs | ||
| CodeConditionSystem.cs | ||
| DieConditionSystem.cs | ||
| EscapeShuttleConditionSystem.cs | ||
| FreeObjectiveSystem.cs | ||
| HelpProgressConditionSystem.cs | ||
| HijackShuttleConditionSystem.cs | ||
| HijackTradeStationConditionSystem.cs | ||
| KeepAliveCondition.cs | ||
| KillPersonConditionSystem.cs | ||
| MultipleTraitorsRequirementSystem.cs | ||
| NinjaConditionsSystem.cs | ||
| NotCommandRequirementSystem.cs | ||
| NotJobRequirementSystem.cs | ||
| NumberObjectiveSystem.cs | ||
| ObjectiveBlacklistRequirementSystem.cs | ||
| ObjectiveLimitSystem.cs | ||
| PickObjectiveTargetSystem.cs | ||
| RoleRequirementSystem.cs | ||
| SpeciesRequirementSystem.cs | ||
| StealConditionSystem.cs | ||
| SurviveConditionSystem.cs | ||
| TargetObjectiveSystem.cs | ||