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* Add Stack Visualizer * Add cigarette pack resources Adds transparent layers for visualizing cigarettes * Add Bag Open/Close Visualizer So storage opened in inventory can have different icons when opened or closed. * Create a component that only enumerates single item Used for creating stuff like matchbox, or cigarettes. As a bonus. It will only update stack visualizer for that particullar item. * Refactoring stuff * Fix other usage of stack in Resources * Add docs * Apply suggestions from code review Apply metalgearsloth suggestions Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Applied suggestions from metalgearsloth * Changed SingleItemStorageComponent to StorageCounterComponent Difference. New component doesn't spawn items, merely counts them. * Refactored StackVisualizer * Fix breakage with master * Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update with MGS suggestions Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> |
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| .. | ||
| Administration | ||
| Animations | ||
| Arcade | ||
| Atmos | ||
| Chat | ||
| Command | ||
| Commands | ||
| Construction | ||
| Eui | ||
| GameObjects | ||
| GameTicking | ||
| GlobalVerbs | ||
| Graphics/Overlays | ||
| Input | ||
| Instruments | ||
| Interfaces | ||
| Jobs | ||
| Parallax | ||
| Placement/Modes | ||
| Research | ||
| Sandbox | ||
| State | ||
| StationEvents | ||
| UserInterface | ||
| Utility | ||
| VendingMachines | ||
| Voting | ||
| app.config | ||
| AssemblyInfo.cs | ||
| ClickMapManager.cs | ||
| ClientContentIoC.cs | ||
| ClientModuleTestingCallbacks.cs | ||
| ClientNotifyManager.cs | ||
| ClientPreferencesManager.cs | ||
| Content.Client.csproj | ||
| EntryPoint.cs | ||
| EscapeMenuOwner.cs | ||
| IgnoredComponents.cs | ||
| Program.cs | ||
| ScreenshotHook.cs | ||
| StaticIoC.cs | ||
| UILinks.cs | ||