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Components
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New event: Approaching unknown shuttle (#24490)
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2024-05-10 04:35:59 -07:00 |
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VariationPass
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Make the station start with random broken wiring (#26695)
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2024-04-04 17:28:09 +11:00 |
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DeathMatchRuleSystem.cs
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Resolve 'TransformComponent.MapPosition' is obsolete in content (#27939)
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2024-05-12 10:31:54 -04:00 |
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GameRulePrototype.cs
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Make all prototype types partial (#21374)
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2023-11-01 19:56:23 -07:00 |
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GameRuleSystem.cs
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Change return to continue in gamerulesystem (#27656)
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2024-05-04 13:03:56 +10:00 |
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GameRuleSystem.Utility.cs
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Fix TryFindRandomTile grid weighting (#27724)
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2024-05-06 04:25:11 -07:00 |
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GenericAntagRuleSystem.cs
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move ninja objectives code into generic antag system (#20186)
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2023-09-21 07:33:18 -07:00 |
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InactivityTimeRestartRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-04-25 11:31:45 +10:00 |
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KillCalloutRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-04-25 11:31:45 +10:00 |
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LoadMapRuleSystem.cs
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New event: Approaching unknown shuttle (#24490)
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2024-05-10 04:35:59 -07:00 |
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MaxTimeRestartRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-04-25 11:31:45 +10:00 |
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NukeopsRuleSystem.cs
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fix antag bugs (#27319)
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2024-04-25 17:25:57 -07:00 |
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RespawnRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-04-25 11:31:45 +10:00 |
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RevolutionaryRuleSystem.cs
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Revolutionaries can now cuff command instead of killing/exiling them (#27627)
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2024-05-08 23:48:32 -07:00 |
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RoundstartStationVariationRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-04-25 11:31:45 +10:00 |
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SandboxRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-04-25 11:31:45 +10:00 |
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SecretRuleSystem.cs
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Prevent SecretRule from picking invalid presets (#27456)
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2024-04-29 00:00:41 -04:00 |
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SubGamemodesSystem.cs
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Mega Antag Refactor (#25786)
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2024-04-25 11:31:45 +10:00 |
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ThiefRuleSystem.cs
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fix antag bugs (#27319)
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2024-04-25 17:25:57 -07:00 |
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TraitorRuleSystem.cs
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Traitor objective issuers (#27855)
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2024-05-09 19:01:02 -07:00 |
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ZombieRuleSystem.cs
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Prevent non-inital infected from getting the succumb to zombie action (#27820)
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2024-05-09 17:45:23 -04:00 |