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* fix engine version * actually fix engine version * Automatically activated breathing masks * weh * who needed that component anyway * check if internals are already running * Update Content.Server/Atmos/Components/BreathToolComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Body/Systems/InternalsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * prediction * record struct event * remove delayed activation, instead ensure that masks spawn last * leftover * engine version * re-implement --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> |
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| .. | ||
| Jobs | ||
| AntagonistRoleComponent.cs | ||
| AntagPrototype.cs | ||
| DepartmentPrototype.cs | ||
| JobPrototype.cs | ||
| JobRequirements.cs | ||
| JobSpecial.cs | ||
| MindGetAllRolesEvent.cs | ||
| MindIsAntagonistEvent.cs | ||
| MindRoleAddedEvent.cs | ||
| RoleAddedEvent.cs | ||
| RoleEvent.cs | ||
| RoleRemovedEvent.cs | ||
| SharedRoleSystem.cs | ||
| StartingGearEquippedEvent.cs | ||
| StartingGearPrototype.cs | ||