CatStation/Content.Client/Lobby/UI
metalgearsloth 4310a9e6d8
Job weight rework (#45056)
* Job weight rework

Instead of global job priorities we do:
- Fill up minimum job slots first by priority. Has same-department / anyone / never fallbacks.
- Players get their jobs by pref, filling up up to roundstart values on gamemapprototype (AKA maximums)

Default weights are used if the map doesn't specify.

* a

* I square to god
2026-08-08 01:44:53 +00:00
..
Loadouts IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
ProfileEditorControls IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
Roles StyleNano removal: Palette system and Sheetlets (#29903) 2025-10-19 21:10:44 +00:00
CharacterPickerButton.xaml Move character preview handling into a specialized control (#41252) 2026-01-26 18:18:29 +00:00
CharacterPickerButton.xaml.cs Drop ICharacterProfile/ICharacterAppearance interfaces (#42661) 2026-01-26 20:15:44 +00:00
CharacterSetupGui.xaml Character editor style fixes (#41278) 2026-01-22 17:56:50 +00:00
CharacterSetupGui.xaml.cs Communicate exceed of characters slots properly to users. (#39382) 2026-07-05 13:57:33 +00:00
CharacterSetupGuiSavePanel.xaml Character menu asks if you want to save your character on exit (#29875) 2024-07-11 10:24:37 +10:00
CharacterSetupGuiSavePanel.xaml.cs Character menu asks if you want to save your character on exit (#29875) 2024-07-11 10:24:37 +10:00
HighlightedContainer.xaml Lobby refactor + species loadouts support (#27576) 2024-05-12 09:18:21 +10:00
HighlightedContainer.xaml.cs Lobby refactor + species loadouts support (#27576) 2024-05-12 09:18:21 +10:00
HumanoidProfileEditor.Appearance.cs fix: MemberwiseEquals on HumanoidProfileEditor now compares Voice (#44468) 2026-07-05 16:52:15 +00:00
HumanoidProfileEditor.BasicInfo.cs Add randomizer lock buttons to character editor screen (#44363) 2026-07-02 19:56:34 -04:00
HumanoidProfileEditor.Exports.cs Split HumanoidProfileEditor.xaml.cs into separate files (#42715) 2026-02-09 20:12:07 +00:00
HumanoidProfileEditor.FlavorText.cs Split HumanoidProfileEditor.xaml.cs into separate files (#42715) 2026-02-09 20:12:07 +00:00
HumanoidProfileEditor.Markings.cs Split HumanoidProfileEditor.xaml.cs into separate files (#42715) 2026-02-09 20:12:07 +00:00
HumanoidProfileEditor.Roles.cs Job weight rework (#45056) 2026-08-08 01:44:53 +00:00
HumanoidProfileEditor.Traits.cs Split HumanoidProfileEditor.xaml.cs into separate files (#42715) 2026-02-09 20:12:07 +00:00
HumanoidProfileEditor.xaml Randomized Markings (take two) (#38528) 2026-07-18 23:45:01 -04:00
HumanoidProfileEditor.xaml.cs Add randomizer lock buttons to character editor screen (#44363) 2026-07-02 19:56:34 -04:00
HumanoidProfileEditorSheetlet.cs StyleNano removal: Palette system and Sheetlets (#29903) 2025-10-19 21:10:44 +00:00
LobbyCharacterPreviewPanel.xaml Move character preview handling into a specialized control (#41252) 2026-01-26 18:18:29 +00:00
LobbyCharacterPreviewPanel.xaml.cs Move character preview handling into a specialized control (#41252) 2026-01-26 18:18:29 +00:00
LobbyGui.xaml Main menu art credit system (#41328) 2025-11-23 13:00:58 +00:00
LobbyGui.xaml.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
ObserveWarningWindow.xaml StyleNano removal: Palette system and Sheetlets (#29903) 2025-10-19 21:10:44 +00:00
ObserveWarningWindow.xaml.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
RandomizeLockButton.xaml Add randomizer lock buttons to character editor screen (#44363) 2026-07-02 19:56:34 -04:00
RandomizeLockButton.xaml.cs Add randomizer lock buttons to character editor screen (#44363) 2026-07-02 19:56:34 -04:00