CatStation/Content.Shared/Botany/Systems/BotanySystem.Produce.cs
Pok 6f6a5694c8
Botany refactor (#44576)
* Restarting files from scratch

* reduce file count, more progress

* Additional partial work

* update 1

* update 2

* TODO execution

* fix

* Update PlantGrowthComponent.cs

* fix 1

* growth correction

* PlantGrowthComponent

* update 99

* last update

* oops

* Update vegan-meatball.yml

* Data loss

* ToxinsComponent

* Default components

* minor fix

* PlantTraitsComponent

* fix error

* fix error 2

* Copy growth components

* last update within this PR

* AutoHarvestGrowth remote

* Viable

* fix

* Fix growth rate

* Improvements to the YAML

* merge update

* fix

* code cleanup

* TODO

* fix

* oops

* oops 2

* more TODO

* fix names

* fix names oops

* Harvest bug fixes

* fix tests

* refactor: cleanup after mering master

* Update ConsumeExudeGasGrowthSystem.cs

* refactor: make this piece of happiness and ponies work

* review

* oops

* fix <summary>

* Separation of plant components into PlantComponent and PlantTraitsComponent and cleaning

* EnsureUniqueSeed

* refactor: change Resolve to TryComp where appropriate

* refactor: review comments - try get for components, clenaups

* refactor: minor yaml cleanups

* fixing trifles

* botany-rework-part-3

* API and mutations

* minor fixes

* Update WeedPestGrowthSystem.cs

* Update plants.yml

* PlantChemicals

* YAMLLinter

* review and some lost code

* YAMLLinter part 2

* plants.yml

* Aaaa tests

* seedId

* clone plant component

* Update clone.yml

* refactor: remove suppress possible null reference exception

* refactor: changed HasPlantAlive to TryGetAlivePlant, minor cleanup

* Separation of tray and plant

* oops

* PlantingPlant

* a little more cleaning

* oops 2

* botany-rework-part-4

* predict and API

* Field OldAgeDamage

* oops

* YMAL

* YMAL 2

* YMAAAAAL

* Update PlantToxinsSystem.cs

* review

* Update randomMutations.yml

* minor fix design

* Updates the plants visuals not every frame

* bug fixes

* some fixes

* bugfix and renames

* Dirty

* Replace ComponentRegistry

* unnecessary API

* fix merge

* build

* build 2

* Review by AJCM

* del PlantDataComponent and fix harvest

* fix all

* final review

* Update PlantTrayVisualizerSystem.cs

* fix merge

* Update PlantTraitsComponent.cs

* Traits LocId fix

* Update SpawnEntitiesBehavior.cs

* aaaaaaaaa

* fix all part 2

* PlantDataComponent revert

* aoao

* fix all part 3

* Update PlantTraitsComponent.cs

* Update clone.yml

* Reviews

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-08 21:58:01 +00:00

84 lines
3.1 KiB
C#

using JetBrains.Annotations;
using Content.Shared.Botany.Components;
using Content.Shared.Botany.Items.Components;
using Content.Shared.EntityEffects;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Random.Helpers;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Shared.Botany.Systems;
public sealed partial class BotanySystem
{
[Dependency] private SharedEntityEffectsSystem _entityEffects = default!;
[SubscribeLocalEvent]
private void OnProduceExamined(Entity<ProduceComponent> ent, ref ExaminedEvent args)
{
if (!TryGetPlantComponent<PlantComponent>(ent.Comp.PlantData, ent.Comp.PlantProtoId, out var plant))
return;
using (args.PushGroup(nameof(ProduceComponent)))
{
foreach (var m in plant.Mutations)
{
// Don't show mutations that have no effect on produce (sentience)
if (!m.AppliesToProduce)
continue;
if (m.Description != null)
args.PushMarkup(Loc.GetString(m.Description));
}
}
}
private void ProduceGrown(Entity<ProduceComponent> ent)
{
if (!TryGetPlantComponent<PlantComponent>(ent.Comp.PlantData, ent.Comp.PlantProtoId, out var plant)
|| !TryGetPlantComponent<PlantChemicalsComponent>(ent.Comp.PlantData, ent.Comp.PlantProtoId, out var chems))
return;
foreach (var mutation in plant.Mutations)
{
if (mutation.AppliesToProduce)
_entityEffects.TryApplyEffect(ent.Owner, mutation.Effect);
}
_solutionContainer.EnsureSolution(ent.Owner, ent.Comp.TargetSolution, out var solution);
solution.Comp.Solution.RemoveAllSolution();
foreach (var (chem, quantity) in chems.Chemicals)
{
var amount = quantity.Min;
if (quantity.PotencyDivisor > 0 && plant.Potency > 0)
amount += plant.Potency / quantity.PotencyDivisor;
amount = FixedPoint2.Clamp(amount, quantity.Min, quantity.Max);
solution.Comp.Solution.MaxVolume += amount;
solution.Comp.Solution.AddReagent(chem, amount);
}
}
/// <summary>
/// Spawns a produce item from a plant and produces the produce.
/// </summary>
[PublicAPI]
public void SpawnProduce(Entity<PlantComponent?, PlantDataComponent?> ent, EntityCoordinates position)
{
if (!Resolve(ent, ref ent.Comp1, ref ent.Comp2, false))
return;
var random = SharedRandomExtensions.PredictedRandom(_timing, GetNetEntity(ent));
var product = random.Pick(ent.Comp2.ProductPrototypes);
var entity = PredictedSpawnAtPosition(product, position);
_randomHelper.RandomOffset(entity, 0.25f, random);
var produce = EnsureComp<ProduceComponent>(entity);
produce.PlantProtoId = MetaData(ent.Owner).EntityPrototype!.ID;
produce.PlantData = ClonePlantSnapshotData(ent.Owner, parent: entity);
Dirty(entity, produce);
ProduceGrown((entity, produce));
_appearance.SetData(entity, ProduceVisuals.Potency, ent.Comp1.Potency);
}
}