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* Restarting files from scratch * reduce file count, more progress * Additional partial work * update 1 * update 2 * TODO execution * fix * Update PlantGrowthComponent.cs * fix 1 * growth correction * PlantGrowthComponent * update 99 * last update * oops * Update vegan-meatball.yml * Data loss * ToxinsComponent * Default components * minor fix * PlantTraitsComponent * fix error * fix error 2 * Copy growth components * last update within this PR * AutoHarvestGrowth remote * Viable * fix * Fix growth rate * Improvements to the YAML * merge update * fix * code cleanup * TODO * fix * oops * oops 2 * more TODO * fix names * fix names oops * Harvest bug fixes * fix tests * refactor: cleanup after mering master * Update ConsumeExudeGasGrowthSystem.cs * refactor: make this piece of happiness and ponies work * review * oops * fix <summary> * Separation of plant components into PlantComponent and PlantTraitsComponent and cleaning * EnsureUniqueSeed * refactor: change Resolve to TryComp where appropriate * refactor: review comments - try get for components, clenaups * refactor: minor yaml cleanups * fixing trifles * botany-rework-part-3 * API and mutations * minor fixes * Update WeedPestGrowthSystem.cs * Update plants.yml * PlantChemicals * YAMLLinter * review and some lost code * YAMLLinter part 2 * plants.yml * Aaaa tests * seedId * clone plant component * Update clone.yml * refactor: remove suppress possible null reference exception * refactor: changed HasPlantAlive to TryGetAlivePlant, minor cleanup * Separation of tray and plant * oops * PlantingPlant * a little more cleaning * oops 2 * botany-rework-part-4 * predict and API * Field OldAgeDamage * oops * YMAL * YMAL 2 * YMAAAAAL * Update PlantToxinsSystem.cs * review * Update randomMutations.yml * minor fix design * Updates the plants visuals not every frame * bug fixes * some fixes * bugfix and renames * Dirty * Replace ComponentRegistry * unnecessary API * fix merge * build * build 2 * Review by AJCM * del PlantDataComponent and fix harvest * fix all * final review * Update PlantTrayVisualizerSystem.cs * fix merge * Update PlantTraitsComponent.cs * Traits LocId fix * Update SpawnEntitiesBehavior.cs * aaaaaaaaa * fix all part 2 * PlantDataComponent revert * aoao * fix all part 3 * Update PlantTraitsComponent.cs * Update clone.yml * Reviews --------- Co-authored-by: PraxisMapper <praxismapper@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
113 lines
4.4 KiB
C#
113 lines
4.4 KiB
C#
using JetBrains.Annotations;
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using Content.Shared.Botany.Components;
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using Content.Shared.Botany.Events;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Shared.Botany.Systems;
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/// <summary>
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/// Handles baseline plant progression each growth tick: aging, resource consumption,
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/// simple viability checks.
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/// </summary>
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public sealed partial class PlantGrowthSystem : EntitySystem
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{
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[Dependency] private BotanySystem _botany = default!;
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[Dependency] private IGameTiming _timing = default!;
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[Dependency] private PlantMutationSystem _mutation = default!;
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[Dependency] private PlantHarvestSystem _plantHarvest = default!;
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[Dependency] private PlantHolderSystem _plantHolder = default!;
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[Dependency] private PlantTraySystem _plantTray = default!;
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[Dependency] private EntityQuery<PlantHolderComponent> _holderQuery = default!;
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[Dependency] private EntityQuery<PlantTrayComponent> _trayQuery = default!;
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[SubscribeLocalEvent]
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private void OnCrossPollinate(Entity<PlantGrowthComponent> ent, ref PlantCrossPollinateEvent args)
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{
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if (!_botany.TryGetPlantComponent<PlantGrowthComponent>(args.PollenData, args.PollenProtoId, out var pollenData))
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return;
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_mutation.CrossFloat(ent, ref ent.Comp.WaterConsumption, pollenData.WaterConsumption);
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_mutation.CrossFloat(ent, ref ent.Comp.NutrientConsumption, pollenData.NutrientConsumption);
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Dirty(ent);
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}
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[SubscribeLocalEvent]
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private void OnPlantGrow(Entity<PlantGrowthComponent> ent, ref PlantGrowEvent args)
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{
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var (plantUid, plantComp) = ent;
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var trayUid = GetEntity(args.Tray);
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if (!_trayQuery.TryComp(trayUid, out var trayComp))
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return;
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if (!_holderQuery.TryComp(plantUid, out var holder))
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return;
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var random = SharedRandomExtensions.PredictedRandom(_timing, GetNetEntity(plantUid));
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// TODO: There are too many magic numbers that don't really make sense to add to the component. Balance needs to be reworked
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// Advance plant age here.
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if (holder.SkipAging > 0)
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_plantHolder.AdjustsSkipAging((plantUid, holder), -1);
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else if (random.Prob(0.8f))
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_plantHolder.AdjustsAge((plantUid, holder), 1);
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if (plantComp.WaterConsumption > 0 && trayComp.WaterLevel > 0 && random.Prob(0.75f))
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_plantTray.AdjustWater((trayUid, trayComp), -MathF.Max(0f, plantComp.WaterConsumption * trayComp.TrayConsumptionMultiplier));
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if (plantComp.NutrientConsumption > 0 && trayComp.NutritionLevel > 0 && random.Prob(0.75f))
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_plantTray.AdjustNutrient((trayUid, trayComp), -MathF.Max(0f, plantComp.NutrientConsumption * trayComp.TrayConsumptionMultiplier));
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var healthMod = random.Next(1, 3);
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if (holder.SkipAging < 10)
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{
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// Make sure the plant is not thirsty.
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if (trayComp.WaterLevel > 10)
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_plantHolder.AdjustsHealth((plantUid, holder), (random.Prob(0.35f) ? 1 : 0) * healthMod);
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else
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{
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_plantHarvest.AffectGrowth(plantUid, -1);
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_plantHolder.AdjustsHealth((plantUid, holder), -healthMod);
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}
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if (trayComp.NutritionLevel > 5)
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{
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_plantHolder.AdjustsHealth((plantUid, holder), (random.Prob(0.35f) ? 1 : 0) * healthMod);
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}
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else
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{
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_plantHarvest.AffectGrowth(plantUid, -1);
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_plantHolder.AdjustsHealth((plantUid, holder), -healthMod);
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}
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}
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}
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/// <summary>
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/// Adjusts the water consumption of a plant.
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/// </summary>
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[PublicAPI]
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public void AdjustWaterConsumption(Entity<PlantGrowthComponent?> ent, float amount)
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{
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if (!Resolve(ent.Owner, ref ent.Comp, false))
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return;
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ent.Comp.WaterConsumption = MathF.Max(0f, ent.Comp.WaterConsumption + amount);
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DirtyField(ent, nameof(ent.Comp.WaterConsumption));
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}
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/// <summary>
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/// Adjusts the nutrient consumption of a plant.
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/// </summary>
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[PublicAPI]
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public void AdjustNutrientConsumption(Entity<PlantGrowthComponent?> ent, float amount)
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{
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if (!Resolve(ent.Owner, ref ent.Comp, false))
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return;
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ent.Comp.NutrientConsumption = MathF.Max(0f, ent.Comp.NutrientConsumption + amount);
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DirtyField(ent, nameof(ent.Comp.NutrientConsumption));
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}
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}
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