CatStation/Content.Shared/Botany/Systems/PlantHolderSystem.cs
Pok 6f6a5694c8
Botany refactor (#44576)
* Restarting files from scratch

* reduce file count, more progress

* Additional partial work

* update 1

* update 2

* TODO execution

* fix

* Update PlantGrowthComponent.cs

* fix 1

* growth correction

* PlantGrowthComponent

* update 99

* last update

* oops

* Update vegan-meatball.yml

* Data loss

* ToxinsComponent

* Default components

* minor fix

* PlantTraitsComponent

* fix error

* fix error 2

* Copy growth components

* last update within this PR

* AutoHarvestGrowth remote

* Viable

* fix

* Fix growth rate

* Improvements to the YAML

* merge update

* fix

* code cleanup

* TODO

* fix

* oops

* oops 2

* more TODO

* fix names

* fix names oops

* Harvest bug fixes

* fix tests

* refactor: cleanup after mering master

* Update ConsumeExudeGasGrowthSystem.cs

* refactor: make this piece of happiness and ponies work

* review

* oops

* fix <summary>

* Separation of plant components into PlantComponent and PlantTraitsComponent and cleaning

* EnsureUniqueSeed

* refactor: change Resolve to TryComp where appropriate

* refactor: review comments - try get for components, clenaups

* refactor: minor yaml cleanups

* fixing trifles

* botany-rework-part-3

* API and mutations

* minor fixes

* Update WeedPestGrowthSystem.cs

* Update plants.yml

* PlantChemicals

* YAMLLinter

* review and some lost code

* YAMLLinter part 2

* plants.yml

* Aaaa tests

* seedId

* clone plant component

* Update clone.yml

* refactor: remove suppress possible null reference exception

* refactor: changed HasPlantAlive to TryGetAlivePlant, minor cleanup

* Separation of tray and plant

* oops

* PlantingPlant

* a little more cleaning

* oops 2

* botany-rework-part-4

* predict and API

* Field OldAgeDamage

* oops

* YMAL

* YMAL 2

* YMAAAAAL

* Update PlantToxinsSystem.cs

* review

* Update randomMutations.yml

* minor fix design

* Updates the plants visuals not every frame

* bug fixes

* some fixes

* bugfix and renames

* Dirty

* Replace ComponentRegistry

* unnecessary API

* fix merge

* build

* build 2

* Review by AJCM

* del PlantDataComponent and fix harvest

* fix all

* final review

* Update PlantTrayVisualizerSystem.cs

* fix merge

* Update PlantTraitsComponent.cs

* Traits LocId fix

* Update SpawnEntitiesBehavior.cs

* aaaaaaaaa

* fix all part 2

* PlantDataComponent revert

* aoao

* fix all part 3

* Update PlantTraitsComponent.cs

* Update clone.yml

* Reviews

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-08 21:58:01 +00:00

171 lines
5 KiB
C#

using JetBrains.Annotations;
using Content.Shared.Botany.Components;
using Content.Shared.Cloning.Events;
using Content.Shared.Damage.Systems;
using Robust.Shared.Serialization.Manager;
namespace Content.Shared.Botany.Systems;
/// <summary>
/// API for runtime plant lifecycle state.
/// </summary>
public sealed partial class PlantHolderSystem : EntitySystem
{
[Dependency] private ISerializationManager _serialization = default!;
[SubscribeLocalEvent]
private void OnCloning(Entity<PlantHolderComponent> ent, ref CloningEvent args)
{
if (!args.Settings.EventComponents.Contains(Factory.GetRegistration(ent.Comp.GetType()).Name))
return;
var cloneComp = EnsureComp<PlantHolderComponent>(args.CloneUid);
_serialization.CopyTo(ent.Comp, ref cloneComp, notNullableOverride: true);
Dirty(args.CloneUid, cloneComp);
}
[SubscribeLocalEvent]
private void OnDamageDealt(Entity<PlantHolderComponent> ent, ref DamageDealtEvent args)
{
AdjustsHealth(ent.AsNullable(), -args.Damage.GetTotal().Float());
}
/// <summary>
/// Adjusts the health of the plant.
/// </summary>
[PublicAPI]
public void AdjustsHealth(Entity<PlantHolderComponent?> ent, float amount)
{
if (!Resolve(ent.Owner, ref ent.Comp))
return;
if (!TryComp<PlantComponent>(ent.Owner, out var plant))
return;
ent.Comp.Health += amount;
ent.Comp.Health = MathHelper.Clamp(ent.Comp.Health, 0f, plant.Endurance);
DirtyField(ent, nameof(ent.Comp.Health));
CheckHealth(ent);
}
/// <summary>
/// Adjusts the mutation level of the plant.
/// </summary>
[PublicAPI]
public void AdjustsMutationLevel(Entity<PlantHolderComponent?> ent, float amount)
{
if (!Resolve(ent.Owner, ref ent.Comp))
return;
ent.Comp.MutationLevel += amount * ent.Comp.MutationMod;
ent.Comp.MutationLevel = MathHelper.Clamp(ent.Comp.MutationLevel, 0f, ent.Comp.MaxMutationLevel);
DirtyField(ent, nameof(ent.Comp.MutationLevel));
CheckHealth(ent);
}
/// <summary>
/// Adjusts the mutation mod of the plant.
/// </summary>
[PublicAPI]
public void AdjustsMutationMod(Entity<PlantHolderComponent?> ent, float amount)
{
if (!Resolve(ent.Owner, ref ent.Comp))
return;
ent.Comp.MutationMod += amount;
ent.Comp.MutationMod = MathHelper.Clamp(ent.Comp.MutationMod, 0f, ent.Comp.MaxMutationMod);
DirtyField(ent, nameof(ent.Comp.MutationMod));
}
/// <summary>
/// Adjusts the age of the plant.
/// </summary>
[PublicAPI]
public void AdjustsAge(Entity<PlantHolderComponent?> ent, int amount)
{
if (!Resolve(ent.Owner, ref ent.Comp))
return;
ent.Comp.Age = Math.Max(0, ent.Comp.Age + amount);
DirtyField(ent, nameof(ent.Comp.Age));
}
/// <summary>
/// Adjusts the yield mod of the plant.
/// </summary>
[PublicAPI]
public void AdjustsYieldMod(Entity<PlantHolderComponent?> ent, int amount)
{
if (!Resolve(ent.Owner, ref ent.Comp))
return;
ent.Comp.YieldMod += amount;
ent.Comp.YieldMod = MathHelper.Clamp(ent.Comp.YieldMod, 1, ent.Comp.MaxYieldMod);
DirtyField(ent, nameof(ent.Comp.YieldMod));
}
/// <summary>
/// Adjusts the skip aging of the plant.
/// </summary>
[PublicAPI]
public void AdjustsSkipAging(Entity<PlantHolderComponent?> ent, int amount)
{
if (!Resolve(ent.Owner, ref ent.Comp))
return;
ent.Comp.SkipAging = Math.Max(0, ent.Comp.SkipAging + amount);
DirtyField(ent, nameof(ent.Comp.SkipAging));
}
/// <summary>
/// Checks if the plant is dead.
/// </summary>
[PublicAPI]
public bool IsDead(Entity<PlantHolderComponent?> ent)
{
if (!Resolve(ent.Owner, ref ent.Comp))
return false;
return ent.Comp.Dead;
}
/// <summary>
/// Checks if the plant is dead.
/// </summary>
[PublicAPI]
public void CheckHealth(Entity<PlantHolderComponent?> ent)
{
if (!Resolve(ent.Owner, ref ent.Comp))
return;
if (ent.Comp.Health <= 0)
KillPlant(ent);
}
/// <summary>
/// Kills the plant.
/// </summary>
[PublicAPI]
public void KillPlant(Entity<PlantHolderComponent?> ent)
{
if (!Resolve(ent.Owner, ref ent.Comp))
return;
ent.Comp.Dead = true;
ent.Comp.Health = Math.Max(0, ent.Comp.Health);
DirtyFields(ent, null, nameof(ent.Comp.Dead), nameof(ent.Comp.Health));
}
/// <summary>
/// Checks whether the plant's health is at or below half its endurance.
/// </summary>
[PublicAPI]
public bool GetHealthThreshold(Entity<PlantHolderComponent?> ent)
{
if (!Resolve(ent.Owner, ref ent.Comp, false)
|| !TryComp<PlantComponent>(ent.Owner, out var plant))
return false;
return ent.Comp.Health <= plant.Endurance * 0.5f;
}
}