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* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46. |
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|---|---|---|
| .. | ||
| Actions | ||
| AI | ||
| Alerts | ||
| Atmos | ||
| Body | ||
| Chat | ||
| Damage | ||
| Disposal | ||
| Entities | ||
| EntityList | ||
| GameTicking | ||
| GhostRoles | ||
| Interactable | ||
| MachineLinking | ||
| Mobs | ||
| Notify | ||
| Objectives | ||
| Observer | ||
| Physics | ||
| Speech | ||
| StationEvents | ||
| AnnounceCommand.cs | ||
| AttachBodyPartCommand.cs | ||
| CommandUtils.cs | ||
| FindEntitiesWithComponents.cs | ||
| HideContainedContextCommand.cs | ||
| Hungry.cs | ||
| HurtCommand.cs | ||
| MakeSentientCommand.cs | ||
| RemoveExtraComponents.cs | ||
| SetAnchorCommand.cs | ||
| ShowContainedContextCommand.cs | ||
| StartSingularityEngineCommand.cs | ||