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ColorInterpolateBenchmark.cs
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Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. (#32)
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2026-06-16 23:38:37 +00:00 |
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ComponentFetchBenchmark.cs
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updates submodule & fixes content benchmarks & sets up ci (#11851)
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2022-10-11 20:51:52 +02:00 |
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ComponentQueryBenchmark.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Content.Benchmarks.csproj
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Content-side IRobustRandom cleanup. (#43231)
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2026-03-14 17:37:02 +00:00 |
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DeltaPressureBenchmark.cs
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Migrate Atmospherics to TensorPrimitives (#44139)
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2026-06-02 12:52:50 -07:00 |
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DependencyInjectBenchmark.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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DestructibleBenchmark.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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DeviceNetworkingBenchmark.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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DynamicTreeBenchmark.cs
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Update b2dynamictree (#30630)
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2025-03-08 14:49:13 +11:00 |
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EffectDispatchBenchmark.cs
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Entity Effect dispatch benchmark (#44607)
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2026-07-11 01:16:57 +00:00 |
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EntityFetchBenchmark.cs
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Fix Content.Benchmark warnings (#17771)
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2023-07-02 01:11:01 +10:00 |
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EntityManagerGetAllComponents.cs
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Fix IComponentFactory mock in benchmark (#29015)
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2024-06-15 16:42:25 +10:00 |
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GasReactionBenchmark.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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GlobalUsings.cs
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Move TestPair & PoolManager to engine (#36797)
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2025-09-21 17:17:43 +12:00 |
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HeatCapacityBenchmark.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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MapLoadBenchmark.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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NetSerializerIntBenchmark.cs
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Fix Content.Benchmark warnings (#17771)
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2023-07-02 01:11:01 +10:00 |
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NetSerializerStringBenchmark.cs
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Fix Content.Benchmark warnings (#17771)
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2023-07-02 01:11:01 +10:00 |
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Program.cs
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Increase benchmark BuildTimeout (#37029)
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2025-05-11 21:59:29 +10:00 |
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PvsBenchmark.cs
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Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. (#32)
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2026-06-16 23:38:37 +00:00 |
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RaiseEventBenchmark.cs
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Add benchmarks for raising local events with 2, 4, 8, and 16 subscribers (#44595)
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2026-07-10 02:18:56 +00:00 |
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SpawnEquipDeleteBenchmark.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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StereoToMonoBenchmark.cs
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updates submodule & fixes content benchmarks & sets up ci (#11851)
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2022-10-11 20:51:52 +02:00 |
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Vector2iOffsetBenchmark.cs
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Microoptimize Vector2i.Offset (#103)
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2026-06-19 07:38:27 +00:00 |