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* flavor profiles TODO: every single flavor! yeah!!! * adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message * multiple and single flavor messages * start on flavor localization, multiple flavors in localized flavors * flavor prototypes * a few more flavors, descriptions on what each section of the flavor file should be doing * localization for flavor profiles in drink/food system * adds an event that allows a flavor profile list to be transformed base on the user entity * raises it on the food entity too * changes a field in flavor, adds some more flavors, starts adding flavor prototypes * adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors' * changes call ordering in flavorprofile, adds flavor to ignored components server-side flavor is really just a popup message, and those are all processed server-side * fixes where food tried to get the flavor of the user instead of the food * single flavors will now get the localized string * getting the flavor message now ensures that flavors are deduplicated * makes flavor processing more strictly unique bu making everything hashsets * yeah, that could just not have distinctby now * adds flavorprofile directly to food base instead for generic food taste * FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes * flavorprofilesystem now broadcasts the flavor profile modification event * adds more flavors to the flavor profile loc file * skips a flavor, if the flavor string is null/empty * adds some more flavors, adds generic medicine flavor to medicinal chemicals * more food flavors, adds flavors to swallowing * adds some cocktails to the set of flavor profiles * regenerates flavor prototypes * adds flavor type to all flavors, adds whitespace between variants * adds more flavors, adds flavors to several chemicals and food items this is the part that took the longest * changes backup flavor message * spelling mistake * more flavors, and flavors on food * readds all the type fields, whoops * fixes localization strings for forcefeeding food/drink * fixes multiple flavor profile * adds flavor limit for flavors * makes that fetch the cvardef instead |
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| .. | ||
| Access | ||
| Actions | ||
| AlertLevels | ||
| Alerts | ||
| Atmospherics | ||
| Body | ||
| Catalog | ||
| Chemistry | ||
| Damage | ||
| Datasets | ||
| Decals | ||
| Device | ||
| Diseases | ||
| Entities | ||
| EntityLists/Tools | ||
| Flavors | ||
| GameRules | ||
| HairStyles | ||
| Hydroponics | ||
| InventoryTemplates | ||
| LootTables | ||
| MachineLinking | ||
| Magic | ||
| Maps | ||
| NPCs | ||
| Objectives | ||
| Palettes | ||
| Parallaxes | ||
| Polymorphs | ||
| Reagents | ||
| Recipes | ||
| Roles | ||
| Shaders | ||
| SoundCollections | ||
| Stacks | ||
| Store | ||
| Tiles | ||
| Voice | ||
| Wires | ||
| accents.yml | ||
| ai_factions.yml | ||
| bar_signs.yml | ||
| explosion.yml | ||
| game_presets.yml | ||
| holidays.yml | ||
| hud.yml | ||
| lobbyscreens.yml | ||
| melee_weapon_animations.yml | ||
| name_identifier_groups.yml | ||
| radio_channels.yml | ||
| round_announcements.yml | ||
| secret_weights.yml | ||
| shuttles.yml | ||
| species.yml | ||
| status_effects.yml | ||
| tags.yml | ||
| tool_qualities.yml | ||
| typing_indicator.yml | ||