CatStation/Content.Shared
deathride58 5d2988d5ff
Grappling rework - Grappling hooks are now physics-driven (#42409)
* Grappling rework - Grappling hooks are now physics-based

* still have no idea wtf is going on with portals but fixed a few bugs + cleanup

* bonus fixes + prep for optional-but-recommended engine PR

* dropkicking a stray comment outta here

* makes the impulses actually take into account the fucking relays, makes reeling cancel if the rope's already too short, and tweaks values

* reviews + cleanup + makes ungrapple behavior a bit more consistent
joint removal was removed from ungrapple because it mispredicts either way, and breaks grappling hooks attached to the grappling gun (always good to leave possibilities like that open)

* adds a hack to work around grids not caring about waking cross-grid joints

* makes use of dirtyfield(), defenestrates magic number

* y'know it'd probably be better if we were like actually awake before we made commits

* null-coalesce instead of if statement

* two changes

* dont datafield and fix up for sound overrides

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-22 22:15:01 +00:00
..
Abilities Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Access Xenoborg door control module (#41546) 2025-12-16 01:24:54 +00:00
ActionBlocker Don't process paused MoverControllers (#39444) 2025-12-20 19:24:04 +00:00
Actions v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Administration Killsign cleanup (#41845) 2025-12-14 02:04:28 +00:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert fix AI battery alert (#41879) 2025-12-16 18:48:20 +00:00
AlertLevel
Ame Predict AME Fuel Examine (#38018) 2025-06-03 13:51:50 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
Anomaly Admin Anomaly Scanner (#42443) 2026-01-16 22:08:52 +00:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
APC Reapply "Trip APCs when they exceed a power limit (#41377)" (#41789) 2025-12-08 10:35:11 +00:00
Arcade
Armable Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Armor Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Atmos Atmos GasSpecificHeats in shared (#42136) 2026-01-14 15:21:04 -08:00
Audio Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
BarSign Predict BarSignBoundUserinterface (#42364) 2026-01-11 22:48:01 +00:00
Beam
Bed Predict BedSystem (#41686) 2025-12-03 19:44:17 +00:00
Beeper Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Bible
Blocking Physics Assert in SharedMoverController (#37970) 2025-12-22 02:42:39 +00:00
Body Fix hideable humanoid layers (#42553) 2026-01-20 22:24:09 +00:00
Botany
Bql
Buckle Add craft for bonfire and bonfire with stake (#42211) 2026-01-09 04:00:36 +00:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
Cabinet Make a lot more puddle stuff predicted (#38871) 2025-10-18 17:41:56 +00:00
Camera fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
CardboardBox
Cargo Add bank toolshed commands (#40614) 2025-10-15 15:10:25 +00:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
CCVar Tile Stacking - attempt 2 (#42543) 2026-01-20 20:35:47 +00:00
Changeling Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
ChangeNameInContainer
CharacterInfo
Charges Rejuvenating Resets Item Charges (#41165) 2025-10-30 03:17:13 +00:00
Chasm Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-09-07 17:34:00 -07:00
Chat Fix warnings (#42175) 2025-12-30 23:49:32 +00:00
Chemistry Power Consumers Rebalance: Simple Dynamic Power Loading (#41961) 2026-01-21 04:05:44 +00:00
Climbing Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Clock
Cloning Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
Clothing Fix hideable humanoid layers (#42553) 2026-01-20 22:24:09 +00:00
Clumsy Merge Injector & Hypospray Systems & Components (#41833) 2025-12-20 23:58:26 +00:00
Cluwne Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. (#40466) 2025-10-10 20:17:24 +00:00
CombatMode Allow pacifists to use disabling modes of energy magnum and energy shotgun (#41029) 2025-10-30 19:19:36 +00:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ComponentTable Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Computer
Configurable fix: auto-update mailing unit + gas canister UIs on state (#39289) 2025-08-04 18:26:52 +02:00
Construction Fix flatpacker exploit ignoring board costs (#42445) 2026-01-16 00:22:24 +00:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Containers Xenoborg door control module (#41546) 2025-12-16 01:24:54 +00:00
Contraband Add support for contraband text to the reagent guidebook (#37113) 2025-09-10 15:30:53 +02:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Cleanup warnings: Use TransformSystem for anchoring (#39778) 2025-09-23 14:52:51 +12:00
Crayon Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575) 2025-10-10 19:45:48 +00:00
CrewManifest v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
CriminalRecords Criminal console status expansion (#36244) 2025-10-21 08:44:50 +00:00
Cuffs Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-11-01 13:22:13 +00:00
Damage Add origin member to class (#41250) 2026-01-07 22:31:13 +00:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Make MappingDataNode use string keys (#36111) 2025-04-18 19:28:22 +10:00
Defusable
Delivery Event based lock access (#40883) 2025-10-17 02:04:43 +00:00
Destructible Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking Adding a random gate (#41627) 2025-12-14 19:15:22 +00:00
DeviceNetwork Xenoborg jammer now ignores xenoborg associated frequencies (#38005) 2025-09-24 17:02:46 -05:00
Devour Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Directions
DisplacementMap Handle inventory template updating V2 (#39246) 2025-07-27 23:05:58 +02:00
Disposal Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
DoAfter Defibs will now also shock anyone still interacting with the target. (#35998) 2025-11-22 23:44:26 +00:00
Doors Make door bolting powergaming no longer relevant anymore (#41138) 2025-12-09 12:50:50 +00:00
DragDrop
Dragon
DrawDepth Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
Drowsiness New status effect system (#37238) 2025-06-25 07:41:35 -04:00
Drugs Refactor SeeingRainbows to new status effect system (#38620) 2025-06-27 21:19:04 +03:00
Drunk Fix Being Drunk! (#41002) 2025-10-21 20:12:36 +00:00
Effects
Electrocution Examination verb for insuls (#42444) 2026-01-20 15:46:49 +00:00
Emag [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) 2025-07-03 22:08:45 -07:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Emp Adjust various traitor explosives (#42477) 2026-01-19 21:54:12 +00:00
Engineering Inflatable Module (#35100) 2025-08-23 15:15:28 -07:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
EntityConditions Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163) 2025-11-06 21:34:53 +00:00
EntityEffects Traitor Chemicals Rebalance (#42484) 2026-01-19 22:17:10 +00:00
EntityList Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
EntityTable Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
Entry Remove static IoC from Replay and Shared EntryPoint (#41707) 2025-12-05 15:51:48 +00:00
Eui
Examine Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Exchanger
Execution Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Explosion Ignite atmosphere on explosions (#41262) 2025-12-15 23:27:40 +00:00
Eye Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Fax Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
FingerprintReader Event based lock access (#40883) 2025-10-17 02:04:43 +00:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Flash Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Fluids Spray bottles with visible reagent contents (#42155) 2026-01-12 22:01:35 +00:00
Foldable Predict thieving beacon (#39610) 2026-01-05 12:17:17 +00:00
Follower Remove Aghosts from "Warp to Most Followed" (#41448) 2025-11-15 23:18:11 +00:00
Forensics Predict InjectorSystem (#39976) 2025-09-01 18:24:37 +03:00
Friction Physics Assert in SharedMoverController (#37970) 2025-12-22 02:42:39 +00:00
Friends
GameTicking Main menu art credit system (#41328) 2025-11-23 13:00:58 +00:00
GameWindow
Gateway
Ghost Move BrainSystem and necessary components to Shared (#40499) 2025-10-07 13:10:21 +00:00
GhostKick
Gibbing Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Glue Predict GlueSystem (#39079) 2025-07-30 12:57:50 -07:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
Gravity Gravity Generators cannot be unanchored while active (#41256) 2025-11-07 00:53:27 +00:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-06-14 20:22:45 +03:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Hands Simplify hands UI code (#42534) 2026-01-22 21:31:45 +00:00
HealthExaminable Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Holiday
Holopad Station AI customizations (#34501) 2025-05-13 01:50:43 -07:00
HotPotato Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Humanoid Fix hideable humanoid layers (#42553) 2026-01-20 22:24:09 +00:00
IconSmoothing
IdentityManagement Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Voice mask effects are toggleable and hide your accent (#41965) 2025-12-26 02:47:05 +00:00
Info
Input Add keybinds for openening a specified component in VV (#41348) 2025-11-12 23:10:48 +00:00
Instruments sanitize MIDI parser (#38806) 2025-07-07 14:23:45 +02:00
Intellicard/Components Sentry turrets - Part 8: AI notifications (#35277) 2025-08-08 21:56:01 +03:00
Interaction Physics Assert in SharedMoverController (#37970) 2025-12-22 02:42:39 +00:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-06-02 13:09:45 +02:00
Inventory Fix inventory contents not being dropped on gibbing (#42504) 2026-01-18 21:08:15 +00:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-10-02 14:32:56 +00:00
Item HOTFIX Fix pickup effects occurring with verb creation (#38705) 2025-10-11 21:42:10 +02:00
ItemRecall action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Jaunt
Jittering Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Kitchen Fix handheld grinder and reaction mixer audio stacking (#42498) 2026-01-20 21:11:40 +00:00
Labels Hand labeler can always remove labels (#40330) 2025-12-13 19:01:00 +00:00
LandMines Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Lathe v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Light Predict borgs (#41600) 2025-11-30 10:25:22 +00:00
Lightning
Localizations Devices with access restrictions list those restrictions in their examination description (#37712) 2025-09-15 10:19:25 +03:00
Lock Force-prying crit borgs opens borg panel (#42460) 2026-01-22 09:44:31 +00:00
Lube
MachineLinking
Machines Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Magic Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
MagicMirror Fix MagicMirror UI (#42544) 2026-01-20 11:59:58 +00:00
Mapping action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Maps Tile Stacking - attempt 2 (#42543) 2026-01-20 20:35:47 +00:00
MapText
MassMedia
Materials Nubody (#42419) 2026-01-17 00:39:35 +00:00
Maths
Mech Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Medical Nubody (#42419) 2026-01-17 00:39:35 +00:00
MedicalScanner Cryo pod UI (#41850) 2026-01-15 17:52:03 +00:00
Mind Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Mindshield Cleanup subdermal implant code (#39755) 2025-08-20 13:52:03 +02:00
Mining
Mobs Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
Module
Morgue predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
MouseRotator Fix mouse rotator error spam (#39071) 2025-07-20 01:16:40 +02:00
Mousetrap Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Movement [Staging] Let admins ignore the laws of physics again. (#42221) 2026-01-03 20:39:17 +01:00
NameIdentifier predict name identifiers (#41605) 2025-11-30 10:52:13 +00:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja Adds EMP Resistance component, gives it to ninja suit and headset (#42334) 2026-01-13 13:30:53 +00:00
NodeContainer Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
NPC Forbid string literals for NpcFactionSystem methods (#38140) 2025-06-08 00:39:18 +02:00
Nuke Add small cooldown to NukeKeypadEnterMessages (#41831) 2025-12-12 00:58:51 +00:00
NukeOps
Nutrition Nubody (#42419) 2026-01-17 00:39:35 +00:00
Objectives Predict thieving beacon (#39610) 2026-01-05 12:17:17 +00:00
Overlays improve noir glasses shader (#37996) 2025-06-02 09:16:10 -07:00
PAI Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Paper Revert "Added Kill Tome (Death Note). (#39011)" 2025-08-03 22:03:43 +02:00
Parallax Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
ParcelWrap Make parcelwrap able to wrap humanoids (#40911) 2025-10-15 20:19:34 +00:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload Make Modular Grenades with Chemical payload respect their trigger delay (#39905) 2025-08-27 00:26:13 +02:00
PDA Cleanup warning CS0414 (#37648) 2025-05-20 23:14:10 +02:00
Physics Conveyors spin fix (#37468) 2025-11-08 20:29:08 +00:00
Pinpointer Add the ability for station maps to track grids they are not on (#41248) 2026-01-12 02:47:47 +00:00
Placeable Implement SmartFridge functionality (#38648) 2025-07-20 23:21:28 -04:00
Players Antag Rolebans (#35966) 2025-09-17 23:59:07 +02:00
Plunger
PneumaticCannon
Pointing
Points
Polymorph Chameleon Projector Battery, Price Decrease (#42271) 2026-01-07 05:51:44 +00:00
Popups PopupOnTrigger (#39913) 2025-09-10 20:01:03 +03:00
Power Power Consumers Rebalance: Simple Dynamic Power Loading (#41961) 2026-01-21 04:05:44 +00:00
PowerCell Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Prayer
Preferences Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Procedural Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Projectiles TriggerOn(Un)Embed (#41720) 2025-12-08 04:20:42 +00:00
Prototypes Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Prying Change `GetPryTimeModifierEvent.BaseTime` to the TimeSpan (#40419) 2025-09-17 15:03:51 +02:00
Puppet
Radiation Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) (#41065) 2025-10-24 09:10:19 +00:00
Radio Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Random refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990) 2025-10-19 21:29:31 +00:00
RatKing Change default Rat King order from 'Loose' to 'Follow' (#41680) 2025-12-03 03:25:03 +00:00
RCD "Fix RCD light spam, bypass of indestructible tiles and some plating fixes" - Tile Stacking got merged, time to bring back the RCD fix (#42556) 2026-01-20 21:48:30 +00:00
ReagentSpeed
Rejuvenate Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967) 2025-10-19 14:42:18 +00:00
Remotes fix electrify sound effects being reversed (#42294) 2026-01-08 14:35:39 +00:00
Repairable Repairing borgs now takes multiple doafters (#41638) 2025-12-15 12:15:22 +00:00
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research Revert "feat: RnD tech research console now have reroll feature (#32931)" 2026-01-04 17:28:09 +01:00
Resist
Respawn
RetractableItemAction HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Revenant Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Robotics Better robotics console (#38023) 2025-08-11 21:57:39 +03:00
Roles Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
Rootable Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
Sandbox
SecretLocks Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
Security Fix GenpopLockerBoundUserInterface prediction (#42365) 2026-01-12 02:58:56 +00:00
SelectableComponentAdder Syndicate locks are now selectable (#39532) 2025-08-26 16:18:10 +02:00
SensorMonitoring
Sericulture Fix sericulture zombies (#40279) 2025-10-14 23:08:00 +00:00
Shuttles Merge IFF controls into one control. Make syndicate IFF turned off by default. (#42104) 2025-12-27 14:18:45 +00:00
Silicons Medibot doAfter and some other improvements (#32932) 2026-01-20 20:37:51 +00:00
Singularity Fix for Tesla Twins Miniboss (#41199) 2025-10-31 20:23:28 +00:00
Slippery Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
SmartFridge feat: allow removing empty smart fridge entries (#39195) 2026-01-09 14:48:38 +00:00
SMES
Smoking ciggie sounds (#32426) 2025-04-19 00:01:52 +02:00
Solar
Sound Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Spawning Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Species Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Speech Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Spider NPC spiders sometimes spin webs 🕷️🕸️ (#38319) 2025-07-17 12:34:00 -04:00
Spillable
SprayPainter Colour picker, palettes, & other spraypainter stuff (#41943) 2026-01-22 17:33:21 +00:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite fix repeated scale visuals removal/ensuring (#39432) 2025-08-06 20:54:50 +02:00
SSDIndicator fix: dirty SSD indicator comp on mapinit (#38891) 2025-07-22 17:40:15 +02:00
Stacks Fix eating the whole stack of uranium. (#41092) 2025-10-26 00:58:17 +00:00
Standing Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
Station Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
StationRecords Predict identity (#40185) 2025-09-24 01:32:20 +02:00
StatusEffect feat: add a component for rejuvenateable status effects (#39025) 2025-07-24 17:13:29 +02:00
StatusEffectNew Status Effects Toolshed (#41670) 2025-12-30 21:41:57 +00:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Stealth
StepTrigger Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Sticky Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Storage cleanup EntityStorageSystem (#40163) 2025-12-02 18:33:40 +00:00
Store Add Changeling DNA store (#41632) 2025-12-01 12:21:52 +00:00
StoreDiscount/Components Cleanup remaining IMapManager.MapExists uses (#37851) 2025-05-26 18:45:55 +02:00
StoryGen Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Strip Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-11-01 13:22:13 +00:00
Stunnable Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
SubFloor feat: allow admins to interact under subfloors (#38813) 2025-07-10 13:14:37 +02:00
SurveillanceCamera Camera map (#39684) 2026-01-15 21:21:55 +00:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab
Tabletop Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Tag Add warnings when TagSystem methods are called with string literals (#36281) 2025-04-12 16:18:31 +02:00
Telephone Cleanup: Remove `TelephoneComponent.RequiresPower` (#38823) 2025-07-07 17:55:09 +02:00
Teleportation Grappling rework - Grappling hooks are now physics-driven (#42409) 2026-01-22 22:15:01 +00:00
Temperature Guard against div/0 for HeatContainerHelpers (#42213) 2026-01-02 12:22:56 +00:00
Tests Allow InteractionTests to load other maps (#41226) 2025-11-01 04:00:17 +00:00
TextScreen
Thief Thieving beacons automatically set coordinates when unfolded. (#42520) 2026-01-19 09:02:22 +00:00
Throwing Cleanup warnings: CS0114, CS0414, CS0618 (#41578) 2025-12-05 15:53:07 +00:00
Tiles Tile Stacking - attempt 2 (#42543) 2026-01-20 20:35:47 +00:00
Timing Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2025-11-18 18:09:49 +00:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-08-05 18:34:41 -07:00
Tools Janiborg Module Cleanup (#42330) 2026-01-11 04:06:06 +00:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Traits Nubody (#42419) 2026-01-17 00:39:35 +00:00
Trigger Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Turrets Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Udder
UserInterface Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Vapor
VendingMachines Fix broken vending machine UI behavior (#42110) 2025-12-28 00:57:02 +00:00
Verbs Fix EquipmentVerbs not showing up in strip menu (#41631) 2025-11-30 05:07:51 +00:00
VoiceMask Voice mask effects are toggleable and hide your accent (#41965) 2025-12-26 02:47:05 +00:00
Voting
Wagging Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Wall
Warps Predict warp point location examines. (#39402) 2025-08-05 20:26:41 +02:00
Weapons Grappling rework - Grappling hooks are now physics-driven (#42409) 2026-01-22 22:15:01 +00:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-06-09 02:09:42 +02:00
Whistle Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Whitelist Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Wieldable Fix wielding two-handed items with only one hand (#40966) 2025-10-24 07:25:42 +00:00
Wires localization support to air alarms, wire panels and more (#39307) 2025-08-05 17:13:04 +02:00
Xenoarchaeology Minor Knock spell refactor + fix its obstruction check (#41447) 2025-11-15 23:07:14 +00:00
Xenoborgs/Components Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
Zombies Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Content.Shared.csproj v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs