CatStation/Content.Server/Objectives/Systems/PickObjectiveTargetSystem.cs
Princess Cheeseballs c5f5a43dd7
Generic Target System (#43554)
* number 15

* evil

* borgar

* Generic Target System

* jafhfjasj

* borger

* whoops

* rename

* a

* whoop

* whoop

* thars your problem!

* asssssssssssssssssssssssssss

* fasfasfsa

* random

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-07-11 04:11:24 +00:00

79 lines
2.5 KiB
C#

using Content.Server.Objectives.Components;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
using Content.Server.GameTicking.Rules;
using Content.Server.Revolutionary.Components;
using Robust.Shared.Random;
using System.Linq;
namespace Content.Server.Objectives.Systems;
/// <summary>
/// Handles assinging a target to an objective entity with <see cref="TargetObjectiveComponent"/> using different components.
/// These can be combined with condition components for objective completions in order to create a variety of objectives.
/// </summary>
public sealed partial class PickObjectiveTargetSystem : EntitySystem
{
[Dependency] private TargetObjectiveSystem _target = default!;
[Dependency] private SharedMindSystem _mind = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PickSpecificPersonComponent, ObjectiveAssignedEvent>(OnSpecificPersonAssigned);
SubscribeLocalEvent<PickRandomPersonComponent, ObjectiveAssignedEvent>(OnRandomPersonAssigned);
}
private void OnSpecificPersonAssigned(Entity<PickSpecificPersonComponent> ent, ref ObjectiveAssignedEvent args)
{
// invalid objective prototype
if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
{
args.Cancelled = true;
return;
}
// target already assigned
if (target.Target != null)
return;
if (args.Mind.OwnedEntity == null)
{
args.Cancelled = true;
return;
}
var user = args.Mind.OwnedEntity.Value;
if (!TryComp<TargetOverrideComponent>(user, out var targetComp) || targetComp.Target == null)
{
args.Cancelled = true;
return;
}
_target.SetTarget(ent.Owner, targetComp.Target.Value);
}
private void OnRandomPersonAssigned(Entity<PickRandomPersonComponent> ent, ref ObjectiveAssignedEvent args)
{
// invalid objective prototype
if (!TryComp<TargetObjectiveComponent>(ent, out var target))
{
args.Cancelled = true;
return;
}
// target already assigned
if (target.Target != null)
return;
// couldn't find a target :(
if (_mind.PickFromPool(ent.Comp.Pool, args.MindId, ent.Comp.Conditions) is not {} picked)
{
args.Cancelled = true;
return;
}
_target.SetTarget(ent, picked, target);
}
}