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14 lines
422 B
C#
14 lines
422 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Actions.Components;
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/// <summary>
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/// If the user attempts an action with this component,
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/// it is aborted with a custom message while the user is pacified.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class DangerousActionComponent : Component
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{
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[DataField]
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public LocId PacificationMessage = "dangerous-action-popup";
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}
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