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* removed contact slowdowns from entities that are weightless or in the air * fixed kudzu not applying contact slowdown to airbone entities * revert kudzu fix * reimplemented kudzu fix with bool datafield * update variable serialization format Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * empty commit * cleaned up and added documentation * cached airborne check * rerun tests * minor review --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Milon <milonpl.git@proton.me> |
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| .. | ||
| ActiveJetpackComponent.cs | ||
| AutoOrientComponent.cs | ||
| BoundaryComponent.cs | ||
| CanMoveInAirComponent.cs | ||
| ContentEyeComponent.cs | ||
| CursorOffsetRequiresWieldComponent.cs | ||
| EyeCursorOffsetComponent.cs | ||
| FloorOccluderComponent.cs | ||
| FloorOcclusionComponent.cs | ||
| FootstepModifierComponent.cs | ||
| FrictionContactsComponent.cs | ||
| IgnoreKudzuComponent.cs | ||
| InputMoverComponent.cs | ||
| JetpackComponent.cs | ||
| JetpackUserComponent.cs | ||
| MobCollisionComponent.cs | ||
| MobMoverComponent.cs | ||
| MovementAlwaysTouchingComponent.cs | ||
| MovementBodyPartComponent.cs | ||
| MovementIgnoreGravityComponent.cs | ||
| MovementRelayTargetComponent.cs | ||
| MovementSoundComponent.cs | ||
| MovementSpeedModifierComponent.cs | ||
| NoRotateOnMoveComponent.cs | ||
| RelayInputMoverComponent.cs | ||
| SpeedModifiedByContactComponent.cs | ||
| SpeedModifiedOnWieldComponent.cs | ||
| SpeedModifierContactsComponent.cs | ||
| SpriteMovementComponent.cs | ||