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* Add Utensil component For eating. With utensils. Added to fork, plastic fork, spoon, plastic spoon and plastic knife. Ignored component on the client. * Add break chance to utensils Set to 20% for plastic ones * Add break sound to utensils * Add utensil kinds None, fork, spoon and knife. For sporks, forknifes and sporknifes, of course. * Add restricting foods by utensils needed * Fix utensils breaking when food isn't eaten * Moved getting held utensils to FoodComponent * Add breaking a clicking utensil even if its not necessary to eat the food * Move use utensil code to a separate method * Add telling a handless entity when they need an utensil to eat The immersion is off the charts * Change food trash to only be held when the food was also being held * Fix Wi-Fi utensils * Remove unnecessary utensil ItemGroup * Made TryUseFood public, removed redundant trash position update * Renamed UtensilKind to UtensilType * Remove eating food when clicking with it on nothing * Disable eating food when clicked directly if it requires an untensil to eat |
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| .. | ||
| dice | ||
| mining | ||
| weapons | ||
| bikehorn.ogg | ||
| bottle_open1.ogg | ||
| can_open1.ogg | ||
| can_open2.ogg | ||
| can_open3.ogg | ||
| canopen.ogg | ||
| change_drill.ogg | ||
| change_jaws.ogg | ||
| crowbar.ogg | ||
| deconstruct.ogg | ||
| drill_hit.ogg | ||
| drill_use.ogg | ||
| drink.ogg | ||
| eatfood.ogg | ||
| flashlight_toggle.ogg | ||
| genhit.ogg | ||
| jaws_cut.ogg | ||
| jaws_pry.ogg | ||
| lighter1.ogg | ||
| lighter2.ogg | ||
| ratchet.ogg | ||
| screwdriver.ogg | ||
| screwdriver2.ogg | ||
| skub.ogg | ||
| snap.ogg | ||
| welder.ogg | ||
| welder2.ogg | ||
| wirecutter.ogg | ||
| zip.ogg | ||