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# Conflicts: # Content.Client/Links/UILinks.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Shared/CCVar/CCVars.cs # Resources/Textures/Clothing/Head/Hardhats/blue.rsi/icon.png # Resources/Textures/Clothing/Head/Hardhats/blue.rsi/off-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardhats/blue.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardhats/blue.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardhats/blue.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardhats/blue.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardhats/blue.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardhats/orange.rsi/icon.png # Resources/Textures/Clothing/Head/Hardhats/orange.rsi/light-icon.png # Resources/Textures/Clothing/Head/Hardhats/orange.rsi/off-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardhats/orange.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardhats/orange.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardhats/orange.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardhats/orange.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardhats/orange.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardhats/red.rsi/icon.png # Resources/Textures/Clothing/Head/Hardhats/red.rsi/off-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardhats/red.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardhats/red.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardhats/red.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardhats/red.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardhats/red.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardhats/white.rsi/icon.png # Resources/Textures/Clothing/Head/Hardhats/white.rsi/light-icon.png # Resources/Textures/Clothing/Head/Hardhats/white.rsi/off-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardhats/white.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardhats/white.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardhats/white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardhats/white.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardhats/white.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/icon.png # Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/off-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/on-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Suits/fire.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/engineering.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi/equipped-INNERCLOTHING.png |
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| EntryPoint.cs | ||
| IgnoredComponents.cs | ||