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* Give silicons proper lobby/character editor previews No more naked dummies, properly show a borg/AI sprite now. This means taking the JobEntity into account when spawning the dummy. For AIs I had to add a "JobPreviewEntity" field because they'd look like a posibrain otherwise. AI therefore uses a custom dummy entity I defined. Also I had to add some margins to the UI, because otherwise the 32x32 sprite of the AI would look bad. * Update Content.Shared/Roles/JobPrototype.cs * Update Content.Client/Lobby/LobbyUIController.cs * Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| Loadouts | ||
| Roles | ||
| CharacterPickerButton.xaml | ||
| CharacterPickerButton.xaml.cs | ||
| CharacterSetupGui.xaml | ||
| CharacterSetupGui.xaml.cs | ||
| CharacterSetupGuiSavePanel.xaml | ||
| CharacterSetupGuiSavePanel.xaml.cs | ||
| HighlightedContainer.xaml | ||
| HighlightedContainer.xaml.cs | ||
| HumanoidProfileEditor.xaml | ||
| HumanoidProfileEditor.xaml.cs | ||
| LobbyCharacterPreviewPanel.xaml | ||
| LobbyCharacterPreviewPanel.xaml.cs | ||
| LobbyGui.xaml | ||
| LobbyGui.xaml.cs | ||
| ObserveWarningWindow.xaml | ||
| ObserveWarningWindow.xaml.cs | ||