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* Zombies keep their anomalies on zombification * Refactor anombies to isolate anomalies and zombies InnerBodyAnomalies now send an event when the host dies. Zombies cancels this event if the host is turning into a zombie. * Anomazombies: deprecate CancellableEntityEventArgs CancellableEntityEventArgs is deprecated. Use structs with bool Cancelled instead. |
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|---|---|---|
| .. | ||
| AnomalyCoreSystem.cs | ||
| BluespaceAnomalySystem.cs | ||
| ElectricityAnomalySystem.cs | ||
| EntityAnomalySystem.cs | ||
| ExplosionAnomalySystem.cs | ||
| GasProducerAnomalySystem.cs | ||
| GravityAnomalySystem.cs | ||
| InjectionAnomalySystem.cs | ||
| InnerBodyAnomalySystem.cs | ||
| ProjectileAnomalySystem.cs | ||
| PuddleCreateAnomalySystem.cs | ||
| PyroclasticAnomalySystem.cs | ||
| ReagentProducerAnomalySystem.cs | ||
| SecretDataAnomalySystem.cs | ||
| ShuffleParticlesAnomalySystem.cs | ||
| TechAnomalySystem.cs | ||
| TempAffectingAnomalySystem.cs | ||
| TileAnomalySystem.cs | ||