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Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 17:06:13 +11:00
.github Update close-master-pr.yml (#26416) 2024-03-24 23:47:30 +01:00
.run Move grenade components to shared (#22691) 2024-02-02 00:29:01 +11:00
.vscode Adds a vscode launch option for starting the client in the compatibility renderer (#22904) 2023-12-23 19:42:14 -08:00
BuildChecker Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Content.Client Add door electronics access configuration menu (#17778) 2024-04-01 17:06:13 +11:00
Content.Docfx Docfx Remove Interfacemembers div 2022-03-21 18:04:01 -06:00
Content.IntegrationTests Add door electronics access configuration menu (#17778) 2024-04-01 17:06:13 +11:00
Content.MapRenderer Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Content.Packaging Configuration argument for content packaging (#25569) 2024-03-24 13:20:34 +11:00
Content.PatreonParser Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Content.Replay Add reckless replay load button (#26212) 2024-03-18 18:31:36 +11:00
Content.Server Add door electronics access configuration menu (#17778) 2024-04-01 17:06:13 +11:00
Content.Server.Database Fix missing semicolon after migration. (#26337) 2024-03-22 16:50:55 +01:00
Content.Shared Add door electronics access configuration menu (#17778) 2024-04-01 17:06:13 +11:00
Content.Shared.Database Adds logging for refunds (#26274) 2024-03-19 19:46:03 -07:00
Content.Tests SS14-17313 Chatfactor: Chat Censorship Systems (#25908) 2024-03-26 10:50:20 +11:00
Content.Tools Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Content.YAMLLinter Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Pow3r Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Resources Add door electronics access configuration menu (#17778) 2024-04-01 17:06:13 +11:00
RobustToolbox@6764ed56b0 Update submodule to 217.2.1 (#26599) 2024-03-31 17:03:52 +11:00
Tools Remove CRLF, enforce with workflow (#26401) 2024-03-24 22:06:17 +01:00
.editorconfig Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
.envrc Bump nixpkgs rev (#25361) 2024-02-19 10:08:05 -08:00
.gitattributes Mapping merge driver: continued (#2803) 2021-02-06 23:56:40 +01:00
.gitignore cleanup: remove TargetingDoll-related code (#20866) 2023-10-09 16:40:17 -07:00
.gitmodules Update gitmodules 2019-03-29 22:11:40 -06:00
bors.toml fix bors config (#14389) 2023-03-04 23:56:55 +00:00
Directory.Packages.props Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
flake.lock Bump nixpkgs rev (#25361) 2024-02-19 10:08:05 -08:00
flake.nix Fix nix devShell (#22663) 2023-12-17 17:55:37 +01:00
global.json .NET 8 compatibility (#22461) 2023-12-15 18:19:48 +01:00
LICENSE.TXT Happy new year! (#23343) 2024-01-02 14:28:02 +11:00
nuget.config Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
omnisharp.json Adds formatting issue analyzing in Omnisharp (VSCode) (#15809) 2023-04-30 02:26:13 +10:00
README.md Update README.md (#25067) 2024-02-09 23:31:01 -05:00
RUN_THIS.py Fix RUN_THIS.py so it would be cross-platform and it would be possible to use it from cmd on Windows (#26017) 2024-03-12 01:02:41 +01:00
runclient.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00
runserver.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00
SECURITY.md Add SECURITY.md (#14551) 2023-03-09 16:01:40 -06:00
shell.nix Bump nixpkgs rev (#25361) 2024-02-19 10:08:05 -08:00
SpaceStation14.sln Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
SpaceStation14.sln.DotSettings Cryogenic Sleep Units (#24096) 2024-01-14 23:35:28 -07:00

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.