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https://github.com/space-syndicate/space-station-14.git
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* Replace usages of EntityQuery with dependency injected ones in Content.Server * Remove unused EntityQuery dependencies * Restore CheckPressureAndFire override method * Revert EntityQuery refactor changes to DisposalTubeSystem.cs & DisposableSystem.cs * Infer Transform/Metadata directly instead of passing (#43479) * Resolve RA0049, RA0051 errors (#43479) * Resolve RA0049, RA0051 errors (#43479) * Apply suggestions from code review Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
96 lines
3.4 KiB
C#
96 lines
3.4 KiB
C#
using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Anomaly.Effects;
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using Content.Shared.Anomaly.Effects.Components;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Random;
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namespace Content.Server.Anomaly.Effects;
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public sealed partial class EntityAnomalySystem : SharedEntityAnomalySystem
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{
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[Dependency] private SharedAnomalySystem _anomaly = default!;
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[Dependency] private IRobustRandom _random = default!;
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[Dependency] private SharedMapSystem _mapSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyPulseEvent>(OnPulse);
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalySeverityChangedEvent>(OnSeverityChanged);
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyShutdownEvent>(OnShutdown);
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}
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private void OnPulse(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyPulseEvent args)
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{
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.Settings.SpawnOnPulse)
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continue;
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SpawnEntities(component, entry, args.Stability, args.Severity, args.PowerModifier);
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}
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}
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private void OnSupercritical(Entity<EntitySpawnAnomalyComponent> component, ref AnomalySupercriticalEvent args)
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{
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.Settings.SpawnOnSuperCritical)
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continue;
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SpawnEntities(component, entry, 1, 1, args.PowerModifier);
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}
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}
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private void OnShutdown(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyShutdownEvent args)
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{
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.Settings.SpawnOnShutdown || args.Supercritical)
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continue;
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SpawnEntities(component, entry, 1, 1, 1);
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}
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}
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private void OnStabilityChanged(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyStabilityChangedEvent args)
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{
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.Settings.SpawnOnStabilityChanged)
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continue;
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SpawnEntities(component, entry, args.Stability, args.Severity, 1);
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}
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}
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private void OnSeverityChanged(Entity<EntitySpawnAnomalyComponent> component, ref AnomalySeverityChangedEvent args)
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{
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.Settings.SpawnOnSeverityChanged)
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continue;
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SpawnEntities(component, entry, args.Stability, args.Severity, 1);
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}
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}
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private void SpawnEntities(Entity<EntitySpawnAnomalyComponent> anomaly, EntitySpawnSettingsEntry entry, float stability, float severity, float powerMod)
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{
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var xform = Transform(anomaly);
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if (!TryComp(xform.GridUid, out MapGridComponent? grid))
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return;
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var tiles = _anomaly.GetSpawningPoints(anomaly, stability, severity, entry.Settings, powerMod);
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if (tiles == null)
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return;
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foreach (var tileref in tiles)
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{
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Spawn(_random.Pick(entry.Spawns), _mapSystem.ToCenterCoordinates(tileref, grid));
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}
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}
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}
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