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* number 15 * evil * borgar * Generic Target System * jafhfjasj * borger * whoops * rename * a * whoop * whoop * thars your problem! * asssssssssssssssssssssssssss * fasfasfsa * random --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using Content.Server.Cloning.Components;
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using Content.Shared.Objectives.Systems;
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using Robust.Shared.Random;
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namespace Content.Server.Cloning;
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/// <summary>
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/// This deals with spawning and setting up a clone of a random crew member.
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/// </summary>
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public sealed partial class RandomCloneSpawnerSystem : EntitySystem
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{
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[Dependency] private CloningSystem _cloning = default!;
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[Dependency] private IRobustRandom _random = default!;
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[Dependency] private SharedTransformSystem _transformSystem = default!;
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[Dependency] private AliveHumanoidTargetSystem _target = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomCloneSpawnerComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(Entity<RandomCloneSpawnerComponent> ent, ref MapInitEvent args)
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{
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QueueDel(ent.Owner);
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if (!ProtoMan.TryIndex(ent.Comp.Settings, out var settings))
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{
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Log.Error($"Used invalid cloning settings {ent.Comp.Settings} for RandomCloneSpawner");
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return;
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}
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var allHumans = _target.GetMinds();
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if (allHumans.Count == 0)
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return;
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var bodyToClone = _random.Pick(allHumans).Comp.OwnedEntity;
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if (bodyToClone != null)
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_cloning.TryCloning(bodyToClone.Value, _transformSystem.GetMapCoordinates(ent.Owner), settings, out _);
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}
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}
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