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* Restarting files from scratch * reduce file count, more progress * Additional partial work * update 1 * update 2 * TODO execution * fix * Update PlantGrowthComponent.cs * fix 1 * growth correction * PlantGrowthComponent * update 99 * last update * oops * Update vegan-meatball.yml * Data loss * ToxinsComponent * Default components * minor fix * PlantTraitsComponent * fix error * fix error 2 * Copy growth components * last update within this PR * AutoHarvestGrowth remote * Viable * fix * Fix growth rate * Improvements to the YAML * merge update * fix * code cleanup * TODO * fix * oops * oops 2 * more TODO * fix names * fix names oops * Harvest bug fixes * fix tests * refactor: cleanup after mering master * Update ConsumeExudeGasGrowthSystem.cs * refactor: make this piece of happiness and ponies work * review * oops * fix <summary> * Separation of plant components into PlantComponent and PlantTraitsComponent and cleaning * EnsureUniqueSeed * refactor: change Resolve to TryComp where appropriate * refactor: review comments - try get for components, clenaups * refactor: minor yaml cleanups * fixing trifles * botany-rework-part-3 * API and mutations * minor fixes * Update WeedPestGrowthSystem.cs * Update plants.yml * PlantChemicals * YAMLLinter * review and some lost code * YAMLLinter part 2 * plants.yml * Aaaa tests * seedId * clone plant component * Update clone.yml * refactor: remove suppress possible null reference exception * refactor: changed HasPlantAlive to TryGetAlivePlant, minor cleanup * Separation of tray and plant * oops * PlantingPlant * a little more cleaning * oops 2 * botany-rework-part-4 * predict and API * Field OldAgeDamage * oops * YMAL * YMAL 2 * YMAAAAAL * Update PlantToxinsSystem.cs * review * Update randomMutations.yml * minor fix design * Updates the plants visuals not every frame * bug fixes * some fixes * bugfix and renames * Dirty * Replace ComponentRegistry * unnecessary API * fix merge * build * build 2 * Review by AJCM * del PlantDataComponent and fix harvest * fix all * final review * Update PlantTrayVisualizerSystem.cs * fix merge * Update PlantTraitsComponent.cs * Traits LocId fix * Update SpawnEntitiesBehavior.cs * aaaaaaaaa * fix all part 2 * PlantDataComponent revert * aoao * fix all part 3 * Update PlantTraitsComponent.cs * Update clone.yml * Reviews --------- Co-authored-by: PraxisMapper <praxismapper@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
59 lines
2 KiB
C#
59 lines
2 KiB
C#
using System.Linq;
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using Content.Server.Materials.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Botany.Items.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Server.Audio;
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namespace Content.Server.Materials;
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public sealed partial class ProduceMaterialExtractorSystem : EntitySystem
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{
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[Dependency] private AudioSystem _audio = default!;
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[Dependency] private MaterialStorageSystem _materialStorage = default!;
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[Dependency] private SharedSolutionContainerSystem _solutionContainer = default!;
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[Dependency] private SharedPopupSystem _popup = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<ProduceMaterialExtractorComponent, AfterInteractUsingEvent>(OnInteractUsing);
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}
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private void OnInteractUsing(Entity<ProduceMaterialExtractorComponent> ent, ref AfterInteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!this.IsPowered(ent, EntityManager))
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return;
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if (!TryComp<ProduceComponent>(args.Used, out var produce))
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return;
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if (!_solutionContainer.TryGetSolution(args.Used, produce.TargetSolution, out var solution))
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return;
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// Can produce even have fractional amounts? Does it matter if they do?
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// Questions man was never meant to answer.
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var matAmount = solution.Value.Comp.Solution.Contents
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.Where(r => ent.Comp.ExtractionReagents.Contains(r.Reagent.Prototype))
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.Sum(r => r.Quantity.Float());
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var changed = (int)matAmount;
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if (changed == 0)
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{
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_popup.PopupEntity(Loc.GetString("material-extractor-comp-wrongreagent", ("used", args.Used)), args.User, args.User);
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return;
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}
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_materialStorage.TryChangeMaterialAmount(ent, ent.Comp.ExtractedMaterial, changed);
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_audio.PlayPvs(ent.Comp.ExtractSound, ent);
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QueueDel(args.Used);
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args.Handled = true;
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}
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}
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