mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
* init * fixes, ghosting * i dont know man * popups, slight rework, actually works now * review * failn't * partial review * new sprites * cleanup * fix * fix multiple gasps, allow stasis when dead * typo * yeah * yeah * wuh * merge master part 2 * sub attribute * first try? * renames * network * identity * fix ts * fix imports * applying state check * temp * may god have mercy upon my soul * stuff * Revert "stuff" This reverts commit de7ec9cb9f761f5cd954921a0efa495388634d30. * Revert "may god have mercy upon my soul" This reverts commit 3e1aa567d47e0576daa6ed420dad29b80c112a31. * Revert "temp" This reverts commit 501dd6d4f6fd22c466e4abb2a284212636123c4a. * Revert "applying state check" This reverts commit 3c211f0a54812797987c7ab93a9b140f66a9088d. * fix --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using Content.Server.Chat.Systems;
|
|
using Content.Shared.Mobs;
|
|
using Content.Shared.Speech.Muting;
|
|
using Content.Shared.StatusEffectNew;
|
|
|
|
namespace Content.Server.Mobs;
|
|
|
|
/// <summary>
|
|
/// A system that handles death gasps, an emote a character makes when they die.
|
|
/// </summary>
|
|
/// <seealso cref="DeathgaspComponent"/>
|
|
public sealed partial class DeathgaspSystem : SharedDeathgaspSystem
|
|
{
|
|
[Dependency] private ChatSystem _chat = default!;
|
|
[Dependency] private StatusEffectsSystem _statusEffects = default!;
|
|
|
|
[SubscribeLocalEvent]
|
|
private void OnMobStateChanged(Entity<DeathgaspComponent> ent, ref MobStateChangedEvent args)
|
|
{
|
|
// don't deathgasp if they arent going straight from crit to dead
|
|
if (args.NewMobState != MobState.Dead || args.OldMobState != MobState.Critical)
|
|
return;
|
|
|
|
Deathgasp(ent, ent.Comp);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Causes an entity to perform their deathgasp emote, if they have one.
|
|
/// </summary>
|
|
public override bool Deathgasp(EntityUid uid, DeathgaspComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component, false))
|
|
return false;
|
|
|
|
if (_statusEffects.HasEffectComp<MutedStatusEffectComponent>(uid))
|
|
return false;
|
|
|
|
_chat.TryEmoteWithChat(uid, component.Prototype, ignoreActionBlocker: true);
|
|
|
|
return true;
|
|
}
|
|
}
|