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* CardboardBox-System-Predict * review * SubscribeLocalEvent * Storage * Apply suggestions from code review Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
156 lines
4.9 KiB
C#
156 lines
4.9 KiB
C#
using System.Numerics;
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using Content.Shared.Access.Components;
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using Content.Shared.CardboardBox.Components;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Stealth;
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using Content.Shared.Stealth.Components;
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.EntitySystems;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Network;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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namespace Content.Shared.CardboardBox;
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public abstract partial class SharedCardboardBoxSystem : EntitySystem
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{
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[Dependency] private IGameTiming _timing = default!;
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[Dependency] private INetManager _net = default!;
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[Dependency] private DamageableSystem _damageable = default!;
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[Dependency] private SharedAudioSystem _audio = default!;
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[Dependency] private SharedEntityStorageSystem _storage = default!;
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[Dependency] private SharedMoverController _mover = default!;
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[Dependency] private SharedPhysicsSystem _physics = default!;
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[Dependency] private SharedStealthSystem _stealth = default!;
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[SubscribeLocalEvent]
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private void OnInteracted(Entity<CardboardBoxComponent> ent, ref ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<EntityStorageComponent>(ent, out var box))
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return;
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if (!args.Complex)
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{
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if (box.Open || !box.Contents.Contains(args.User))
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return;
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}
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args.Handled = true;
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_storage.ToggleOpen(args.User, ent, box);
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if (!box.Contents.Contains(args.User) || box.Open)
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return;
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_mover.SetRelay(args.User, ent);
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ent.Comp.Mover = args.User;
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Dirty(ent);
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}
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[SubscribeLocalEvent]
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private void OnGetAdditionalAccess(Entity<CardboardBoxComponent> ent, ref GetAdditionalAccessEvent args)
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{
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if (ent.Comp.Mover == null)
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return;
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args.Entities.Add(ent.Comp.Mover.Value);
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}
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[SubscribeLocalEvent]
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private void BeforeStorageOpen(Entity<CardboardBoxComponent> ent, ref StorageBeforeOpenEvent args)
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{
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if (ent.Comp.Quiet)
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return;
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// Play effect & sound.
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if (ent.Comp.Mover == null)
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return;
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if (_timing.CurTime <= ent.Comp.EffectCooldown)
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return;
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if (_net.IsServer)
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RaiseNetworkEvent(new PlayBoxEffectMessage(GetNetEntity(ent), GetNetEntity(ent.Comp.Mover.Value)));
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_audio.PlayPredicted(ent.Comp.EffectSound, ent, args.User);
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ent.Comp.EffectCooldown = _timing.CurTime + ent.Comp.CooldownDuration;
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Dirty(ent);
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}
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[SubscribeLocalEvent]
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private void AfterStorageOpen(Entity<CardboardBoxComponent> ent, ref StorageAfterOpenEvent args)
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{
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// If this box has a stealth/chameleon effect, disable the stealth effect while the box is open.
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if (!TryComp<StealthComponent>(ent, out var stealth))
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return;
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_stealth.SetEnabled(ent, false, stealth);
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}
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[SubscribeLocalEvent]
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private void AfterStorageClosed(Entity<CardboardBoxComponent> ent, ref StorageAfterCloseEvent args)
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{
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// If this box has a stealth/chameleon effect, enable the stealth effect.
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if (!TryComp<StealthComponent>(ent, out var stealth))
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return;
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_stealth.SetVisibility(ent, stealth.MaxVisibility, stealth);
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_stealth.SetEnabled(ent, true, stealth);
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}
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/// <summary>
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/// Relay damage to the mover.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnDamage(Entity<CardboardBoxComponent> ent, ref DamageDealtEvent args)
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{
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if (ent.Comp.Mover is not { } mover)
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return;
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_damageable.ChangeDamage(mover, args.Damage, origin: args.Origin);
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}
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[SubscribeLocalEvent]
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private void OnEntInserted(Entity<CardboardBoxComponent> ent, ref EntInsertedIntoContainerMessage args)
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{
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if (_timing.ApplyingState)
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return;
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if (!HasComp<MobMoverComponent>(args.Entity))
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return;
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if (ent.Comp.Mover != null)
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return;
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_mover.SetRelay(args.Entity, ent);
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ent.Comp.Mover = args.Entity;
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Dirty(ent);
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}
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/// <summary>
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/// Through e.g. teleporting, it's possible for the mover to exit the box without opening it.
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/// Handle those situations but don't play the sound.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnEntRemoved(Entity<CardboardBoxComponent> ent, ref EntRemovedFromContainerMessage args)
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{
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if (_timing.ApplyingState)
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return;
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if (args.Entity != ent.Comp.Mover)
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return;
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// Stops movement after exit.
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_physics.SetLinearVelocity(ent, Vector2.Zero);
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RemComp<RelayInputMoverComponent>(ent.Comp.Mover.Value);
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ent.Comp.Mover = null;
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Dirty(ent);
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}
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}
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