CatStation/Content.Shared/EntityEffects
SlamBamActionman 1b7bb5fefc
Add EntitySpawnVariationPass as an EntityEffect (#44436)
* Initial pass on making graffiti into an entity effect

* Refine code to not consider the entire AABB and eligible tiles

* Rename to OnMapInit,

* Change default values

* Add missing summary

* Update into using separate function, entitytable
2026-08-15 09:13:57 +00:00
..
Effects Add EntitySpawnVariationPass as an EntityEffect (#44436) 2026-08-15 09:13:57 +00:00
EntityEffect.cs Documentation of e api (#44395) 2026-07-01 08:38:04 +00:00
EntityEffectEvent.cs Predict DestructibleSystem Part 2: First batch of entity effects (#41039) 2025-10-23 10:33:30 +00:00
EntityEffectOnMapInitComponent.cs Add EntitySpawnVariationPass as an EntityEffect (#44436) 2026-08-15 09:13:57 +00:00
EntityEffectPrototype.cs add nested entity effects+conditions (#42341) 2026-03-03 15:16:04 +00:00
SharedEntityEffectsSystem.cs Add EntitySpawnVariationPass as an EntityEffect (#44436) 2026-08-15 09:13:57 +00:00
SharedEntityEffectsSystem.Nested.cs Documentation of e api (#44395) 2026-07-01 08:38:04 +00:00