CatStation/Content.Shared/Projectiles
Samuka 838984971c
Xenoborg guided missile (#45247)
* update math

* target finder system

* ports

* guns with projectiles

* make sure

* custom sprites for the laser

* add auto link

* add module

* sprite for the missile

* update animation speed

* ops

* make it glow

* overlay sprite

* stuff that doesn't work

* update launcher

* fix it

* make it see from far

* make it work

* sprite for the module

* 30 seconds is too much

* sprite for the range finder

* why was that here?

* update sprite of the missile

* update module icon

* ops

* update missile and missile launcher

* make it look like the launcher item

* remove ammo counter from range finder

* increase to 15 seconds

* no longer show the battery percentage

* use comp

* change summary

* ops

* new line

* make it last longer

* commentary

* acme moment

* fix bug when shooter was also the target and the projectile wouldn't move

* empty commit

* fix test fail

* replace with global behavior

* forgot to remove from the yml

* important

* check to see if the target exists

* fix autorefill bug

* remove unused system

* make it reload a tad slower

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Co-authored-by: beck-thompson <beck314159@hotmail.com>
2026-08-16 05:10:57 +00:00
..
ComplexProjectileDamageComponent.cs Xenoborg Nanite Gun + ComplexProjectileComponent (#43120) 2026-08-03 16:40:13 +00:00
EmbeddableProjectileComponent.cs Syringe gun! (#32112) 2024-10-23 00:03:42 +11:00
EmbeddedContainerComponent.cs Fix embeddable projectiles dissapearing (reopening) (#35153) 2025-02-15 01:23:35 +11:00
EmbedEvents.cs TriggerOn(Un)Embed (#41720) 2025-12-08 04:20:42 +00:00
ProjectileComponent.cs Xenoborg guided missile (#45247) 2026-08-16 05:10:57 +00:00
ProjectileEmbedEvent.cs Fix Assumption of Nullable to have value (#41220) 2025-10-31 17:17:58 +00:00
ProjectileSpreadComponent.cs Shotgun spread refactor (#27773) 2024-08-03 09:26:32 -04:00
SharedProjectileSystem.cs Xenoborg guided missile (#45247) 2026-08-16 05:10:57 +00:00