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* RoolFill can now spaw rooms with any size * tile ignoring * upgrade interior * simplify * Update DungeonSystem.Rooms.cs * center rooms * Update RoomFillComponent.cs * Update RoomFillComponent.cs * Update DungeonSystem.Rooms.cs * Remove roomfillcoponent from integration test * Update EntityTest.cs * remove nullable size, replaced with minsize and maxsize * clear existing logic refactor * delete this one |
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| .. | ||
| Components | ||
| Distance | ||
| DungeonGenerators | ||
| DungeonLayers | ||
| Loot | ||
| PostGeneration | ||
| Dungeon.cs | ||
| DungeonConfig.cs | ||
| DungeonData.cs | ||
| DungeonPath.cs | ||
| DungeonPresetPrototype.cs | ||
| DungeonRoom.cs | ||
| DungeonRoomPackPrototype.cs | ||
| DungeonRoomPrototype.cs | ||
| IDunGenLayer.cs | ||
| SalvageDifficultyPrototype.cs | ||
| SharedDungeonSystem.cs | ||