CatStation/Content.Server/Procedural
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00
..
DungeonJob Cleanup: Resolve GetAnchoredEntitiesEnumerator, Get*TilesEnumerator warnings (#45234) 2026-08-17 01:34:10 +00:00
DungeonAtlasTemplateComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DungeonSystem.Commands.cs Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416) 2026-06-29 21:33:56 +00:00
DungeonSystem.cs Move GameTicker to Shared (#45834) 2026-09-16 19:34:19 +00:00
DungeonSystem.Helpers.cs Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. (#32) 2026-06-16 23:38:37 +00:00
DungeonSystem.Rooms.cs Decal chents + prediction (#44500) 2026-08-08 16:57:15 +10:00
RoomFillComponent.cs RoomSpawner mask (#33110) 2025-02-12 15:47:48 +03:00
RoomFillSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00