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* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent. * Fix bugs with radiation collectors producing infinite power. * Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve) Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless. * Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that * Fix singularity shader * Map in an unfinished PA into Saltern * Correct PA particles being counted twice by singularity calculations, add singulo food component * Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level * Apply suggestions on 'jazz' PR |
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|---|---|---|
| .. | ||
| Actions | ||
| AI | ||
| Alerts | ||
| Atmos | ||
| Body | ||
| Chat | ||
| Damage | ||
| Disposal | ||
| Entities | ||
| EntityList | ||
| GameTicking | ||
| GhostRoles | ||
| Interactable | ||
| MachineLinking | ||
| Mobs | ||
| Notify | ||
| Objectives | ||
| Observer | ||
| Physics | ||
| Speech | ||
| StationEvents | ||
| AnnounceCommand.cs | ||
| AttachBodyPartCommand.cs | ||
| CommandUtils.cs | ||
| DrainAllBatteriesCommand.cs | ||
| FindEntitiesWithComponents.cs | ||
| HideContainedContextCommand.cs | ||
| Hungry.cs | ||
| HurtCommand.cs | ||
| MakeSentientCommand.cs | ||
| RemoveExtraComponents.cs | ||
| ShowContainedContextCommand.cs | ||
| StartSingularityEngineCommand.cs | ||