CatStation/Resources/Prototypes/explosion.yml
Pieter-Jan Briers 42b33ddd93
Reduce explosion airtight cache memory usage (#40912)
* Reduce explosion airtight cache memory usage

This means you can happily add explosion prototypes again

New approach has the tolerance value data in a shared storage with reference counting.

* Oops fix index removal

* Remove debug code and fix merge conflicts

* Also address my other review

* Oh it's in two places lmao

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-03 15:52:25 +00:00

129 lines
2.6 KiB
YAML

- type: explosion
id: Default
damagePerIntensity:
types:
Heat: 5
Blunt: 5
Piercing: 5
tileBreakChance: [0, 0.5, 1]
tileBreakIntensity: [0, 10, 30]
tileBreakRerollReduction: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
- type: explosion
id: DemolitionCharge
damagePerIntensity:
types:
Heat: 3
Blunt: 3
Piercing: 3
Structural: 50
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 0, 10, 30 ]
tileBreakRerollReduction: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
- type: explosion
id: MicroBomb
damagePerIntensity:
types:
Heat: 6
Blunt: 6
Piercing: 6
Structural: 20
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 1, 10, 15 ]
tileBreakRerollReduction: 30
intensityPerState: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
- type: explosion
id: Radioactive
damagePerIntensity:
types:
Radiation: 5
Heat: 4
Blunt: 3
Piercing: 3
lightColor: Green
fireColor: Green
texturePath: /Textures/Effects/fire_greyscale.rsi
fireStates: 3
- type: explosion
id: Cryo
damagePerIntensity:
types:
Cold: 5
Blunt: 2
Structural: 20
tileBreakChance: [0]
tileBreakIntensity: [0]
lightColor: Blue
fireColor: Blue
texturePath: /Textures/Effects/fire_greyscale.rsi
fireStates: 3
- type: explosion
id: Minibomb
damagePerIntensity:
types:
Heat: 4
Blunt: 7
Piercing: 4
tileBreakChance: [0, 0.5, 1]
tileBreakIntensity: [0, 10, 30]
tileBreakRerollReduction: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
- type: explosion
id: PowerSink
damagePerIntensity:
types:
Heat: 12
Blunt: 12
Piercing: 12
Structural: 30
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 1, 5, 10 ]
tileBreakRerollReduction: 3
intensityPerState: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
- type: explosion
id: HardBomb
damagePerIntensity:
types:
Heat: 15
Blunt: 15
Piercing: 6
Structural: 40
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 0, 10, 30 ]
tileBreakRerollReduction: 10
intensityPerState: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
- type: explosion
id: FireBomb
damagePerIntensity:
types:
Heat: 1
Blunt: 2
Piercing: 3
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
fireStacks: 2