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* Adds IFireAct, ITemperatureExpose * Use AtmosDirection instead of Direction for Atmos * Refactor atmos to heavily rely on arrays and bitflags. Adds F A S T M O S and reduces atmos tech debt heavily. * Optimize and fix more stuff * Kinda improve superconduction * Pipenet is a word * T U R B O M O S * Address reviews * Small optimization * Superconduct is also a word * Remove check * Cleanup tile atmosphere * Correct a comment |
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| .. | ||
| Reactions | ||
| AtmosCommands.cs | ||
| AtmosHelpers.cs | ||
| EntityNetworkUtils.cs | ||
| ExcitedGroup.cs | ||
| FireEvent.cs | ||
| GasMixture.cs | ||
| GasSprayerComponent.cs | ||
| GasVaporComponent.cs | ||
| HighPressureMovementController.cs | ||
| Hotspot.cs | ||
| IGridAtmosphereComponent.cs | ||
| TemperatureExposeEvent.cs | ||
| TileAtmosInfo.cs | ||
| TileAtmosphere.cs | ||