CatStation/Content.IntegrationTests/Tests/Storage/StorageInteractionTest.cs
Dmitry 25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00

87 lines
3.4 KiB
C#

using Content.Client.UserInterface.Systems.Hotbar.Widgets;
using Content.Client.UserInterface.Systems.Storage.Controls;
using Content.IntegrationTests.Tests.Interaction;
using Content.Shared.Input;
using Content.Shared.PDA;
using Content.Shared.Storage;
using Content.Shared.Timing;
using Robust.Client.UserInterface;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Storage;
public sealed class StorageInteractionTest : InteractionTest
{
/// <summary>
/// Check that players can interact with items in storage if the storage UI is open
/// </summary>
[Test]
public async Task UiInteractTest()
{
var sys = Server.System<SharedContainerSystem>();
await SpawnTarget("ClothingBackpack");
var backpack = ToServer(Target);
// Initially no BUI is open.
Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.False);
Assert.That(IsUiOpen(PdaUiKey.Key), Is.False);
await Server.WaitPost(() => SEntMan.RemoveComponent<UseDelayComponent>(STarget!.Value));
await RunTicks(5);
// Activating the backpack opens the UI
await Activate();
Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.True);
Assert.That(IsUiOpen(PdaUiKey.Key), Is.False);
// Activating it again closes the UI
await Activate();
Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.False);
// Open it again
await Activate();
Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.True);
// Pick up a PDA
var pda = await PlaceInHands("PassengerPDA");
var sPda = ToServer(pda);
Assert.That(sys.IsEntityInContainer(sPda), Is.True);
Assert.That(sys.TryGetContainingContainer((sPda, null), out var container));
Assert.That(container!.Owner, Is.EqualTo(SPlayer));
// Insert the PDA into the backpack
await Interact();
Assert.That(sys.TryGetContainingContainer((sPda, null), out container));
Assert.That(container!.Owner, Is.EqualTo(backpack));
// Use "e" / ActivateInWorld to open the PDA UI while it is still in the backpack.
var ctrl = GetStorageControl(pda);
await ClickControl(ctrl, ContentKeyFunctions.ActivateItemInWorld);
await RunTicks(10);
Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.True);
Assert.That(IsUiOpen(PdaUiKey.Key), Is.True);
// Click on the pda to pick it up and remove it from the backpack.
await ClickControl(ctrl, ContentKeyFunctions.MoveStoredItem);
await RunTicks(10);
Assert.That(sys.TryGetContainingContainer((sPda, null), out container));
Assert.That(container!.Owner, Is.EqualTo(SPlayer));
// UIs should still be open
Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.True);
Assert.That(IsUiOpen(PdaUiKey.Key), Is.True);
}
/// <summary>
/// Retrieve the control that corresponds to the given entity in the currently open storage UI.
/// </summary>
private ItemGridPiece GetStorageControl(NetEntity target)
{
var uid = ToClient(target);
var hotbar = GetWidget<HotbarGui>();
var storageContainer = GetControlFromField<Control>(nameof(HotbarGui.SingleStorageContainer), hotbar);
return GetControlFromChildren<ItemGridPiece>(c => c.Entity == uid, storageContainer);
}
}