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369 lines
14 KiB
C#
369 lines
14 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Server.Shuttles.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.Shuttles.Systems;
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public sealed partial class DockingSystem
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{
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/*
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* Handles the shuttle side of FTL docking.
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*/
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private const int DockRoundingDigits = 2;
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public Angle GetAngle(EntityUid uid, TransformComponent xform, EntityUid targetUid, TransformComponent targetXform)
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{
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var (shuttlePos, shuttleRot) = _transform.GetWorldPositionRotation(xform);
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var (targetPos, targetRot) = _transform.GetWorldPositionRotation(targetXform);
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var shuttleCOM = Robust.Shared.Physics.Transform.Mul(new Transform(shuttlePos, shuttleRot),
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_physicsQuery.GetComponent(uid).LocalCenter);
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var targetCOM = Robust.Shared.Physics.Transform.Mul(new Transform(targetPos, targetRot),
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_physicsQuery.GetComponent(targetUid).LocalCenter);
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var mapDiff = shuttleCOM - targetCOM;
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var angle = mapDiff.ToWorldAngle();
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angle -= targetRot;
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return angle;
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}
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/// <summary>
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/// Checks if 2 docks can be connected by moving the shuttle directly onto docks.
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/// </summary>
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private bool CanDock(
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DockingComponent shuttleDock,
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TransformComponent shuttleDockXform,
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DockingComponent gridDock,
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TransformComponent gridDockXform,
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Box2 shuttleAABB,
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Angle targetGridRotation,
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FixturesComponent shuttleFixtures,
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Entity<MapGridComponent> gridEntity,
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bool isMap,
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out Matrix3x2 matty,
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out Box2 shuttleDockedAABB,
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out Angle gridRotation)
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{
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shuttleDockedAABB = Box2.UnitCentered;
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gridRotation = Angle.Zero;
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matty = Matrix3x2.Identity;
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if (shuttleDock.Docked ||
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gridDock.Docked ||
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!shuttleDockXform.Anchored ||
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!gridDockXform.Anchored)
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{
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return false;
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}
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// First, get the station dock's position relative to the shuttle, this is where we rotate it around
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var stationDockPos = shuttleDockXform.LocalPosition +
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shuttleDockXform.LocalRotation.RotateVec(new Vector2(0f, -1f));
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// Need to invert the grid's angle.
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var shuttleDockAngle = shuttleDockXform.LocalRotation;
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var gridDockAngle = gridDockXform.LocalRotation.Opposite();
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var offsetAngle = gridDockAngle - shuttleDockAngle;
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var stationDockMatrix = Matrix3Helpers.CreateInverseTransform(stationDockPos, shuttleDockAngle);
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var gridXformMatrix = Matrix3Helpers.CreateTransform(gridDockXform.LocalPosition, gridDockAngle);
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matty = Matrix3x2.Multiply(stationDockMatrix, gridXformMatrix);
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if (!ValidSpawn(gridEntity, matty, offsetAngle, shuttleFixtures, isMap))
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return false;
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shuttleDockedAABB = matty.TransformBox(shuttleAABB);
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gridRotation = offsetAngle.Reduced();
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return true;
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}
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/// <summary>
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/// Gets docking config between 2 specific docks.
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/// </summary>
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public DockingConfig? GetDockingConfig(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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EntityUid shuttleDockUid,
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DockingComponent shuttleDock,
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EntityUid gridDockUid,
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DockingComponent gridDock)
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{
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var shuttleDocks = new List<Entity<DockingComponent>>(1)
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{
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(shuttleDockUid, shuttleDock)
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};
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var gridDocks = new List<Entity<DockingComponent>>(1)
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{
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(gridDockUid, gridDock)
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};
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return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks);
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}
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/// <summary>
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/// Tries to get a valid docking configuration for the shuttle to the target grid.
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/// </summary>
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/// <param name="priorityTag">Priority docking tag to prefer, e.g. for emergency shuttle</param>
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public DockingConfig? GetDockingConfig(EntityUid shuttleUid, EntityUid targetGrid, string? priorityTag = null)
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{
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var gridDocks = GetDocks(targetGrid);
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var shuttleDocks = GetDocks(shuttleUid);
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return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks, priorityTag);
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}
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/// <summary>
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/// Tries to get a docking config at the specified coordinates and angle.
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/// </summary>
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public DockingConfig? GetDockingConfigAt(EntityUid shuttleUid,
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EntityUid targetGrid,
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EntityCoordinates coordinates,
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Angle angle,
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bool fallback = true)
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{
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var gridDocks = GetDocks(targetGrid);
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var shuttleDocks = GetDocks(shuttleUid);
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var configs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
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foreach (var config in configs)
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{
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if (config.Coordinates.Equals(coordinates) && config.Angle.EqualsApprox(angle, 0.15))
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{
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return config;
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}
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}
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if (fallback && configs.Count > 0)
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{
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return configs.First();
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}
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return null;
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}
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/// <summary>
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/// Gets all docking configs between the 2 grids.
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/// </summary>
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private List<DockingConfig> GetDockingConfigs(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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List<Entity<DockingComponent>> shuttleDocks,
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List<Entity<DockingComponent>> gridDocks)
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{
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var validDockConfigs = new List<DockingConfig>();
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if (gridDocks.Count <= 0)
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return validDockConfigs;
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var targetGridGrid = _gridQuery.GetComponent(targetGrid);
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var targetGridXform = _xformQuery.GetComponent(targetGrid);
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var targetGridAngle = _transform.GetWorldRotation(targetGridXform).Reduced();
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var shuttleFixturesComp = Comp<FixturesComponent>(shuttleUid);
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var shuttleAABB = _gridQuery.GetComponent(shuttleUid).LocalAABB;
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var isMap = HasComp<MapComponent>(targetGrid);
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var grids = new List<Entity<MapGridComponent>>();
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if (shuttleDocks.Count > 0)
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{
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// We'll try all combinations of shuttle docks and see which one is most suitable
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foreach (var (dockUid, shuttleDock) in shuttleDocks)
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{
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var shuttleDockXform = _xformQuery.GetComponent(dockUid);
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foreach (var (gridDockUid, gridDock) in gridDocks)
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{
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var gridXform = _xformQuery.GetComponent(gridDockUid);
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if (!CanDock(
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shuttleDock, shuttleDockXform,
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gridDock, gridXform,
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shuttleAABB,
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targetGridAngle,
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shuttleFixturesComp,
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(targetGrid, targetGridGrid),
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isMap,
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out var matty,
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out var dockedAABB,
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out var targetAngle))
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{
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continue;
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}
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// Can't just use the AABB as we want to get bounds as tight as possible.
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var gridPosition = new EntityCoordinates(targetGrid, Vector2.Transform(Vector2.Zero, matty));
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var spawnPosition = new EntityCoordinates(targetGridXform.MapUid!.Value, _transform.ToMapCoordinates(gridPosition).Position);
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// TODO: use tight bounds
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var dockedBounds = new Box2Rotated(shuttleAABB.Translated(spawnPosition.Position), targetAngle, spawnPosition.Position);
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// Check if there's no intersecting grids (AKA oh god it's docking at cargo).
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grids.Clear();
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_mapManager.FindGridsIntersecting(targetGridXform.MapID, dockedBounds, ref grids, includeMap: false);
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if (grids.Any(o => o.Owner != targetGrid && o.Owner != targetGridXform.MapUid))
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{
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continue;
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}
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// Alright well the spawn is valid now to check how many we can connect
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// Get the matrix for each shuttle dock and test it against the grid docks to see
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// if the connected position / direction matches.
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var dockedPorts = new List<(EntityUid DockAUid, EntityUid DockBUid, DockingComponent DockA, DockingComponent DockB)>()
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{
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(dockUid, gridDockUid, shuttleDock, gridDock),
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};
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dockedAABB = dockedAABB.Rounded(DockRoundingDigits);
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foreach (var (otherUid, other) in shuttleDocks)
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{
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if (other == shuttleDock)
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continue;
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foreach (var (otherGridUid, otherGrid) in gridDocks)
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{
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if (otherGrid == gridDock)
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continue;
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if (!CanDock(
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other,
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_xformQuery.GetComponent(otherUid),
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otherGrid,
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_xformQuery.GetComponent(otherGridUid),
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shuttleAABB,
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targetGridAngle,
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shuttleFixturesComp,
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(targetGrid, targetGridGrid),
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isMap,
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out _,
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out var otherdockedAABB,
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out var otherTargetAngle))
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{
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continue;
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}
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otherdockedAABB = otherdockedAABB.Rounded(DockRoundingDigits);
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// Different setup.
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if (!targetAngle.Equals(otherTargetAngle) ||
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!dockedAABB.Equals(otherdockedAABB))
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{
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continue;
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}
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dockedPorts.Add((otherUid, otherGridUid, other, otherGrid));
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}
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}
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validDockConfigs.Add(new DockingConfig()
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{
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Docks = dockedPorts,
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Coordinates = gridPosition,
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Area = dockedAABB,
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Angle = targetAngle,
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});
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}
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}
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}
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return validDockConfigs;
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}
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private DockingConfig? GetDockingConfigPrivate(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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List<Entity<DockingComponent>> shuttleDocks,
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List<Entity<DockingComponent>> gridDocks,
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string? priorityTag = null)
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{
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var validDockConfigs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
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if (validDockConfigs.Count <= 0)
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return null;
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var targetGridAngle = _transform.GetWorldRotation(targetGrid).Reduced();
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// Prioritise by priority docks, then by maximum connected ports, then by most similar angle.
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validDockConfigs = validDockConfigs
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.OrderByDescending(x => IsConfigPriority(x, priorityTag))
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.ThenByDescending(x => x.Docks.Count)
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.ThenBy(x => Math.Abs(Angle.ShortestDistance(x.Angle.Reduced(), targetGridAngle).Theta)).ToList();
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var location = validDockConfigs.First();
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location.TargetGrid = targetGrid;
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// TODO: Ideally do a hyperspace warpin, just have it run on like a 10 second timer.
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return location;
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}
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public bool IsConfigPriority(DockingConfig config, string? priorityTag)
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{
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return config.Docks.Any(docks =>
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TryComp<PriorityDockComponent>(docks.DockBUid, out var priority)
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&& priority.Tag?.Equals(priorityTag) == true);
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}
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/// <summary>
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/// Checks whether the shuttle can warp to the specified position.
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/// </summary>
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private bool ValidSpawn(Entity<MapGridComponent> gridEntity, Matrix3x2 matty, Angle angle, FixturesComponent shuttleFixturesComp, bool isMap)
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{
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var transform = new Transform(Vector2.Transform(Vector2.Zero, matty), angle);
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// Because some docking bounds are tight af need to check each chunk individually
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foreach (var fix in shuttleFixturesComp.Fixtures.Values)
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{
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var polyShape = (PolygonShape)fix.Shape;
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var aabb = polyShape.ComputeAABB(transform, 0);
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aabb = aabb.Enlarged(-0.01f);
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// If it's a map check no hard collidable anchored entities overlap
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if (isMap)
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{
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var localTiles = _mapSystem.GetLocalTilesEnumerator(gridEntity.Owner, gridEntity.Comp, aabb);
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while (localTiles.MoveNext(out var tile))
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{
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var anchoredEnumerator = _mapSystem.GetAnchoredEntitiesEnumerator(gridEntity.Owner, gridEntity.Comp, tile.GridIndices);
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while (anchoredEnumerator.MoveNext(out var anc))
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{
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if (!_physicsQuery.TryGetComponent(anc, out var physics) ||
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!physics.CanCollide ||
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!physics.Hard)
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{
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continue;
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}
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return false;
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}
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}
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}
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// If it's not a map check it doesn't overlap the grid.
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else
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{
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if (_mapSystem.GetLocalTilesIntersecting(gridEntity.Owner, gridEntity.Comp, aabb).Any())
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return false;
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}
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}
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return true;
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}
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public List<Entity<DockingComponent>> GetDocks(EntityUid uid)
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{
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_dockingSet.Clear();
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_lookup.GetChildEntities(uid, _dockingSet);
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return _dockingSet.ToList();
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}
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}
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