CatStation/Content.Shared/Fax/Components/FaxMachineComponent.cs
lzk228 0af3e04fd8 Merge commit '3551eb04115854cdbbf1841f5960c3cdbc508583' into 02-19-upstream
# Conflicts:
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Doors/Systems/AirlockSystem.cs
#	Content.Server/Holopad/HolopadSystem.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/curadrobe.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/convex.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/plasma.yml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/ServerInfo/Guidebook/Engineering/Construction.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Networking.xml
#	Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/RTG.xml
#	Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/NewPlayer/Controls/Controls.xml
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png
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#	Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/icon.png
#	Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/beaker.png
#	Resources/Textures/Objects/Storage/boxes.rsi/bodybags.png
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#	Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom_big.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_science.png
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#	Resources/Textures/Objects/Storage/boxes.rsi/clown.png
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#	Resources/Textures/Objects/Storage/boxes.rsi/disk.png
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#	Resources/Textures/Objects/Tiles/tile.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/meta.json
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#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/primed.png
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/primed.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/base.png
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#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-1.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-2.png
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#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-4.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/SMGs/vector.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Shotguns/pump.rsi/equipped-BACKPACK.png
2025-02-19 03:00:13 +01:00

192 lines
5.6 KiB
C#

using Content.Shared.Containers.ItemSlots;
using Content.Shared.Paper;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Fax.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FaxMachineComponent : Component
{
/// <summary>
/// Name with which the fax will be visible to others on the network
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("name")]
public string FaxName { get; set; } = "Unknown";
/// <summary>
/// Sprite to use when inserting an object.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField, AutoNetworkedField]
public string InsertingState = "inserting";
/// <summary>
/// Device address of fax in network to which data will be send
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("destinationAddress")]
public string? DestinationFaxAddress { get; set; }
/// <summary>
/// Contains the item to be sent, assumes it's paper...
/// </summary>
[DataField(required: true)]
public ItemSlot PaperSlot = new();
/// <summary>
/// Is fax machine should respond to pings in network
/// This will make it visible to others on the network
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool ResponsePings { get; set; } = true;
/// <summary>
/// Should admins be notified on message receive
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool NotifyAdmins { get; set; } = false;
/// <summary>
/// Should that fax receive nuke codes send by admins. Probably should be captain fax only
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool ReceiveNukeCodes { get; set; } = false;
// Corvax-StationGoal-Start
/// <summary>
/// Should that fax receive station goal info
/// </summary>
[DataField]
public bool ReceiveStationGoal { get; set; }
/// <summary>
/// Should that fax receive station goals from other stations
/// </summary>
[DataField]
public bool ReceiveAllStationGoals { get; set; }
// Corvax-StationGoal-End
/// <summary>
/// Sound to play when fax printing new message
/// </summary>
[DataField]
public SoundSpecifier PrintSound = new SoundPathSpecifier("/Audio/Machines/printer.ogg");
/// <summary>
/// Sound to play when fax successfully send message
/// </summary>
[DataField]
public SoundSpecifier SendSound = new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg");
/// <summary>
/// Known faxes in network by address with fax names
/// </summary>
[ViewVariables]
public Dictionary<string, string> KnownFaxes { get; } = new();
/// <summary>
/// Print queue of the incoming message
/// </summary>
[ViewVariables]
[DataField]
public Queue<FaxPrintout> PrintingQueue { get; private set; } = new();
/// <summary>
/// Message sending timeout
/// </summary>
[ViewVariables]
[DataField]
public float SendTimeoutRemaining;
/// <summary>
/// Message sending timeout
/// </summary>
[ViewVariables]
[DataField]
public float SendTimeout = 5f;
/// <summary>
/// Remaining time of inserting animation
/// </summary>
[DataField]
public float InsertingTimeRemaining;
/// <summary>
/// How long the inserting animation will play
/// </summary>
[ViewVariables]
public float InsertionTime = 1.88f; // 0.02 off for correct animation
/// <summary>
/// Remaining time of printing animation
/// </summary>
[DataField]
public float PrintingTimeRemaining;
/// <summary>
/// How long the printing animation will play
/// </summary>
[ViewVariables]
public float PrintingTime = 2.3f;
/// <summary>
/// The prototype ID to use for faxed or copied entities if we can't get one from
/// the paper entity for whatever reason.
/// </summary>
[DataField]
public EntProtoId PrintPaperId = "Paper";
/// <summary>
/// The prototype ID to use for faxed or copied entities if we can't get one from
/// the paper entity for whatever reason of the Office type.
/// </summary>
[DataField]
public EntProtoId PrintOfficePaperId = "PaperOffice";
}
[DataDefinition]
public sealed partial class FaxPrintout
{
[DataField(required: true)]
public string Name { get; private set; } = default!;
[DataField]
public string? Label { get; private set; }
[DataField(required: true)]
public string Content { get; private set; } = default!;
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>), required: true)]
public string PrototypeId { get; private set; } = default!;
[DataField("stampState")]
public string? StampState { get; private set; }
[DataField("stampedBy")]
public List<StampDisplayInfo> StampedBy { get; private set; } = new();
[DataField]
public bool Locked { get; private set; }
private FaxPrintout()
{
}
public FaxPrintout(string content, string name, string? label = null, string? prototypeId = null, string? stampState = null, List<StampDisplayInfo>? stampedBy = null, bool locked = false)
{
Content = content;
Name = name;
Label = label;
PrototypeId = prototypeId ?? "";
StampState = stampState;
StampedBy = stampedBy ?? new List<StampDisplayInfo>();
Locked = locked;
}
}