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* Moved ghost boo to ecs * Fixed small light exception * No need to inject EM * Moved cooldown and time to fields Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
9 lines
138 B
C#
9 lines
138 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Server.Ghost
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{
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public class GhostBooEvent : HandledEntityEventArgs
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{
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}
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}
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