CatStation/Content.Client/Atmos/EntitySystems/AtmosPipeLayersSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

49 lines
1.9 KiB
C#

using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
using Robust.Shared.Utility;
using System.Diagnostics.CodeAnalysis;
namespace Content.Client.Atmos.EntitySystems;
/// <summary>
/// The system responsible for updating the appearance of layered gas pipe
/// </summary>
public sealed partial class AtmosPipeLayersSystem : SharedAtmosPipeLayersSystem
{
[Dependency] private IReflectionManager _reflection = default!;
[Dependency] private IResourceCache _resourceCache = default!;
[Dependency] private SpriteSystem _sprite = default!;
[SubscribeLocalEvent]
private void OnAppearanceChange(Entity<AtmosPipeLayersComponent> ent, ref AppearanceChangeEvent args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
if (args.TryGetData<string>(AtmosPipeLayerVisuals.Sprite, out var spriteRsi) &&
_resourceCache.TryGetResource(SpriteSpecifierSerializer.TextureRoot / spriteRsi, out RSIResource? resource))
{
_sprite.SetBaseRsi((ent, sprite), resource.RSI);
}
if (args.TryGetData<Dictionary<string, string>>(AtmosPipeLayerVisuals.SpriteLayers, out var pipeState))
{
foreach (var (layerKey, rsiPath) in pipeState)
{
if (TryParseKey(layerKey, out var @enum))
_sprite.LayerSetRsi((ent, sprite), @enum, new ResPath(rsiPath));
else
_sprite.LayerSetRsi((ent, sprite), layerKey, new ResPath(rsiPath));
}
}
}
private bool TryParseKey(string keyString, [NotNullWhen(true)] out Enum? @enum)
{
return _reflection.TryParseEnumReference(keyString, out @enum);
}
}