CatStation/Content.Client/Atmos/Visualizers/PortableScrubberVisualsSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

39 lines
1.4 KiB
C#

using Robust.Client.GameObjects;
using Content.Shared.Atmos.Visuals;
using Content.Client.Power;
namespace Content.Client.Atmos.Visualizers;
/// <summary>
/// Controls client-side visuals for portable scrubbers.
/// </summary>
public sealed partial class PortableScrubberSystem : VisualizerSystem<PortableScrubberVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PortableScrubberVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (args.TryGetData<bool>(PortableScrubberVisuals.IsFull, out var isFull)
&& args.TryGetData<bool>(PortableScrubberVisuals.IsRunning, out var isRunning))
{
var runningState = isRunning ? component.RunningState : component.IdleState;
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PortableScrubberVisualLayers.IsRunning, runningState);
var fullState = isFull ? component.FullState : component.ReadyState;
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PowerDeviceVisualLayers.Powered, fullState);
}
if (args.TryGetData<bool>(PortableScrubberVisuals.IsDraining, out var isDraining))
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), PortableScrubberVisualLayers.IsDraining, isDraining);
}
}
}
public enum PortableScrubberVisualLayers : byte
{
IsRunning,
IsDraining
}