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Access
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Actions
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Administration
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Code Cleanup Example: Admin Log Add tests (#43875)
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2026-05-17 19:43:40 +00:00 |
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Atmos
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Fix incorrect DeltaPressure comparison (#43517)
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2026-05-25 16:33:59 -07:00 |
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Body
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Buckle
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Chameleon
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Cleanup ChameleonJobLoadoutTest (#38229)
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2025-06-10 15:51:23 -07:00 |
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Chasm
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fix chasm heisentest (#40456)
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2025-09-19 22:12:10 -07:00 |
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Chemistry
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Fix Broken Solution Enumerators (#43789)
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2026-05-01 21:20:03 +00:00 |
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Cleanup
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Climbing
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Partial buckling refactor (#29031)
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2024-06-20 01:14:18 +10:00 |
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Cloning
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Commands
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Make objective issuers into prototypes (#44168)
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2026-05-30 16:57:34 +00:00 |
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Construction
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Damageable
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Fix prototypes which lacked Injurable and add a test for Damageable Prototypes that can't take Damage. (#43767)
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2026-04-27 08:35:12 +00:00 |
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Destructible
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Destructible Automatic Overkill (#43113)
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2026-05-24 05:32:23 +00:00 |
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DeviceLinking
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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DeviceNetwork
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Disposal
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Disposals refactor (#40540)
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2026-05-27 04:38:03 +00:00 |
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DoAfter
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Doors
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Embedding
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Add interaction tests for mousetraps (#35502)
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2025-10-03 18:45:50 +00:00 |
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EncryptionKeys
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Add StorageInteractionTest (#28541)
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2024-06-03 17:05:51 -04:00 |
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Engineering
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Inflatable Module (#35100)
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2025-08-23 15:15:28 -07:00 |
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Explosion
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Fluids
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Solutions Refactor Part 1 - Solution Prototypes (#43412)
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2026-04-25 02:00:34 +00:00 |
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GameObjects/Components
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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GameRules
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[STAGING] Ensure Antag Ghost Roles make a new mind, add a test for it. (#43962)
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2026-05-24 11:07:38 -07:00 |
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GameTestTests
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GameTest part 1 (#43182)
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2026-03-27 19:08:47 +00:00 |
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Gibbing
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Gravity
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Guidebook
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Hands
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Add integration test for wielding and multi-handed items (#41028)
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2026-05-17 21:58:59 +00:00 |
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Helpers
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Add generic event listener for integration tests (#40367)
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2025-10-09 13:03:44 +00:00 |
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Holosign
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Predict holoprojectors and add an integration test for them (#41569)
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2026-02-07 10:17:20 +00:00 |
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Humanoid
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Hue based skin color clamping (#43889)
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2026-05-20 21:17:48 +00:00 |
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Interaction
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Add integration test for wielding and multi-handed items (#41028)
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2026-05-17 21:58:59 +00:00 |
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Internals
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Lathe
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Linter
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Lobby
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Localization
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Mapping
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Markings
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Materials
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Medical
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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Minds
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Start splitting out DamageableComponent (#43515)
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2026-04-24 04:12:34 +00:00 |
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Mousetrap
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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Movement
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Predict holoprojectors and add an integration test for them (#41569)
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2026-02-07 10:17:20 +00:00 |
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Networking
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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NPC
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Nutrition
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Add Integration Testing for issue #40868 (#40972)
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2025-10-21 12:22:58 +00:00 |
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Payload
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Trigger Refactor (#39034)
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2025-08-03 21:20:37 +02:00 |
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Physics
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Power
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Preferences
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Procedural
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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PrototypeTests
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Puller
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Replays
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Respirator
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Roles
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Round
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Serialization
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Shuttle
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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SmartFridge
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Move StorageFills in smartfridge test prototypes to EntityTableContainerFills (#41561)
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2025-11-23 20:56:35 +00:00 |
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Sprite
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Station
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oh no all hell broke loose ghost roles are broken (#43735)
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2026-04-27 02:21:38 +00:00 |
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Storage
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Start splitting out DamageableComponent (#43515)
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2026-04-24 04:12:34 +00:00 |
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Strip
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Add integration test for drains (#41190)
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2026-01-15 17:53:30 +00:00 |
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Tag
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Tiles
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Tools
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Fix Broken Solution Enumerators (#43789)
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2026-05-01 21:20:03 +00:00 |
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Toolshed
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v269.0.0 RT update - .NET 10 (#41855)
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2025-12-22 01:24:24 +00:00 |
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UserInterface
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Utility
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Add EntProtoId overloads to EntityWhitelists (#40807)
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2026-05-17 01:06:05 +00:00 |
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Vending
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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Weapons
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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Weldable
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Add StorageInteractionTest (#28541)
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2024-06-03 17:05:51 -04:00 |
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Wires
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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WizdenContentFreeze
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Zombie
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Clean up Marking data structure, add tests for Zombie transformation (#42756)
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2026-02-03 03:13:26 +00:00 |
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CargoTest.cs
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Unite LogComponent, FoodSlicableComponent and partially ButcherableComponent into one. Sharp component removal. (#36895)
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2026-05-28 20:47:49 +00:00 |
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ClickableTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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ConfigPresetTests.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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ContainerOcclusionTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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ContrabandTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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DeleteInventoryTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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DummyIconTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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EntityTest.cs
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Enhance entity deletion test to ignore timed despawn entities (#44077)
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2026-05-26 17:34:19 +00:00 |
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FillLevelSpriteTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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FollowerSystemTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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GravityGridTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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HumanInventoryUniformSlotsTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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InventoryHelpersTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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MachineBoardTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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MagazineVisualsSpriteTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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MappingEditorTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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MaterialArbitrageTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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PostMapInitTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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PrototypeSaveTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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ResearchTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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ResettingEntitySystemTests.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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RestartRoundTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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RoundEndTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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SalvageTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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SaveLoadMapTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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SaveLoadSaveTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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ShuttleTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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StartTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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StoreTests.cs
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Fix StoreDiscountAndRefund integration test (#43960)
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2026-05-16 15:36:34 +00:00 |
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VendingMachineRestockTest.cs
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Start splitting out DamageableComponent (#43515)
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2026-04-24 04:12:34 +00:00 |
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XenoArtifactTest.cs
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Test Cleanup: XenoArtifact (#43930)
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2026-05-17 21:25:29 +00:00 |