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* Decoupled from gravity, constant animation time, manual networking, cubic interpolation * Reduced overshoot * Implemented PointAttemptEvent, reacts with mobstate & sleeping * Brains can no longer point, PBs must be inside a chassis * Removed chassis check, made callback more obvious |
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| .. | ||
| PointingArrowComponent.cs | ||
| RoguePointingArrowComponent.cs | ||