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* Fix SpawnEntitiesBehavior crash and add test * Fix comparer, add duplicated behavior Turns out this isn't Java * Threshold behaviors are now "linearly" executed * Fixes YAML threshold behaviors to be linear Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> |
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| .. | ||
| Thresholds | ||
| DestructibleComponent.cs | ||
| DestructibleThresholdReachedMessage.cs | ||