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https://github.com/space-syndicate/space-station-14.git
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* Part one of Vehicles * Also we need this * Part 1 * Part 1.1 * And we need this * Part 2 * Part 2.1 * We REALLY need this * Part 1 of integration * Little fix * Just fixes * fixes (i'm tired) * fix * fix * Apply suggestions from code review Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> * update * fixed * just for cleaner diff * just in case * I think this might be cleaner * fix * fix * upd * upd * fix update * small fix * upd * fix test? * fix? * remove initialize * move attack to vehicle --------- Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
95 lines
3.2 KiB
C#
95 lines
3.2 KiB
C#
using System.Numerics;
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using Content.Shared.CardboardBox.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Stealth;
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using Content.Shared.Stealth.Components;
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.EntitySystems;
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using Content.Shared.Vehicle;
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using Content.Shared.Vehicle.Components;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Network;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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namespace Content.Shared.CardboardBox;
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public abstract partial class SharedCardboardBoxSystem : EntitySystem
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{
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[Dependency] private IGameTiming _timing = default!;
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[Dependency] private INetManager _net = default!;
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[Dependency] private SharedAudioSystem _audio = default!;
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[Dependency] private SharedEntityStorageSystem _storage = default!;
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[Dependency] private SharedPhysicsSystem _physics = default!;
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[Dependency] private SharedStealthSystem _stealth = default!;
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[Dependency] private VehicleSystem _vehicle = default!;
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[SubscribeLocalEvent]
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private void OnInteracted(Entity<CardboardBoxComponent> ent, ref ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<EntityStorageComponent>(ent, out var box))
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return;
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if (!args.Complex)
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{
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if (box.Open || !box.Contents.Contains(args.User))
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return;
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}
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args.Handled = true;
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_storage.ToggleOpen(args.User, ent, box);
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}
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[SubscribeLocalEvent]
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private void BeforeStorageOpen(Entity<CardboardBoxComponent> ent, ref StorageBeforeOpenEvent args)
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{
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if (ent.Comp.Quiet)
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return;
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if (!_vehicle.TryGetOperator(ent.Owner, out var operatorEnt))
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return;
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if (_timing.CurTime <= ent.Comp.EffectCooldown)
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return;
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if (_net.IsServer)
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RaiseNetworkEvent(new PlayBoxEffectMessage(GetNetEntity(ent), GetNetEntity(operatorEnt.Value.Owner)));
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_audio.PlayPredicted(ent.Comp.EffectSound, ent, args.User);
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ent.Comp.EffectCooldown = _timing.CurTime + ent.Comp.CooldownDuration;
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Dirty(ent);
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}
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[SubscribeLocalEvent]
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private void AfterStorageOpen(Entity<CardboardBoxComponent> ent, ref StorageAfterOpenEvent args)
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{
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// If this box has a stealth/chameleon effect, disable the stealth effect while the box is open.
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if (!TryComp<StealthComponent>(ent, out var stealth))
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return;
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_stealth.SetEnabled(ent, false, stealth);
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}
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[SubscribeLocalEvent]
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private void AfterStorageClosed(Entity<CardboardBoxComponent> ent, ref StorageAfterCloseEvent args)
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{
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// If this box has a stealth/chameleon effect, enable the stealth effect.
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if (!TryComp<StealthComponent>(ent, out var stealth))
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return;
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_stealth.SetVisibility(ent, stealth.MaxVisibility, stealth);
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_stealth.SetEnabled(ent, true, stealth);
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}
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[SubscribeLocalEvent]
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private void OnOperatorSet(Entity<CardboardBoxComponent> ent, ref VehicleOperatorSetEvent args)
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{
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if (args.NewOperator != null || args.OldOperator == null)
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return;
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_physics.SetLinearVelocity(ent, Vector2.Zero);
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}
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}
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